Hover vehicles.
by Chris "Dark" Evans · in Torque Game Engine · 02/02/2002 (8:00 pm) · 1 replies
I'm working on a boat class right now. It's almsot an exact copy of the hover vehicles.
My boat works pretty well so far, but it's half way under water. I set the bounds box's pivet point about where I want it to rest in the water.
My question is, in a hover vehicle how do you set the height which it hovers? Is it a variable in the scripts? Or is it something else in the shape?
Dark
My boat works pretty well so far, but it's half way under water. I set the bounds box's pivet point about where I want it to rest in the water.
My question is, in a hover vehicle how do you set the height which it hovers? Is it a variable in the scripts? Or is it something else in the shape?
Dark
Torque Owner Badguy
all exported by the HoverVehicleData class
you can now put your Pivot back to reflect the bounds