Simpleton needs help (screenshots)
by Tony Richards · in Artist Corner · 08/20/2005 (1:19 pm) · 3 replies
Ok, I'm a programmer, not an artist, but I'm learning how to use blender. I started with the Blender tutorial on making Gus. Got it made, he actually looks pretty good (ok, for a first-model anyways).
I figured out that SubSurf doesn't actually correctly create a mesh so it can't be exported, so I'm just exporting my ugly mesh that's just a few boxes. Here's what he looks like:

And in the outliner:

I've got three main problems. First, (and I think I know why) some of the vertices are out of wack. I think that's because those vertices aren't part of any mesh group and aren't assigned to any bones. Ok, no biggie. I can fix that (unless someone says there's another problem that's causing it).
Second problem, the animation only runs once and doesn't loop, even though I click the "Cyclic" button for that sequence in the DTS exporter configuration.
Third problem is collission. He sinks into the ground, and I figured the collission box would prevent that from happening :(

(ok, a fourth problem is the weapon mount point is wrong... shouldn't there just be a node named mount0? I think I just have it in the wrong location and not rotated correctly)
Thoughts, ideas, suggestions? Thanks
I figured out that SubSurf doesn't actually correctly create a mesh so it can't be exported, so I'm just exporting my ugly mesh that's just a few boxes. Here's what he looks like:

And in the outliner:

I've got three main problems. First, (and I think I know why) some of the vertices are out of wack. I think that's because those vertices aren't part of any mesh group and aren't assigned to any bones. Ok, no biggie. I can fix that (unless someone says there's another problem that's causing it).
Second problem, the animation only runs once and doesn't loop, even though I click the "Cyclic" button for that sequence in the DTS exporter configuration.
Third problem is collission. He sinks into the ground, and I figured the collission box would prevent that from happening :(

(ok, a fourth problem is the weapon mount point is wrong... shouldn't there just be a node named mount0? I think I just have it in the wrong location and not rotated correctly)
Thoughts, ideas, suggestions? Thanks
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Associate James Urquhart
The exporter sort-of supports sub-surf's. It automagically converts them to meshes, though unfortunately, all vertex groups and such are "destroyed", so its best if you convert your mesh manually(unless your not planning on animating your mesh) ;)
Vertices do indeed go "whack" if you don't assign them to mesh groups - nothing out of the ordinary there.
For a player object, you need to define the collision box in script - the collision mesh is not used.
Finally, as for your animation problem, i'm not sure what could be wrong - have you double checked that the "Cyclic" button is checked for the right Action, and that the option has been saved by the exporter (usually a good idea to save an reload blend to check this).