Game Development Community

TSE Starter.fps download

by Joseph Euan · in Torque Game Engine Advanced · 08/19/2005 (6:09 pm) · 183 replies

img389.imageshack.us/img389/4607/tsesnap8zr.jpg
I got the starter.fps folder ported over to TSE (TSE water and Atlas are working in the starter.fps as well), and I wanted to upload it for people to play around with/use if they want too...

Update:
v1.3 for TSE projects using MS2 or below "here" (23MB)

v1.3.5 for TSE projects using MS3 "here" (18MB)
(the file size is smaller because I used a better compression setting)

More details of v1.3 and v.13.5 can be found here www.garagegames.com/blogs/18010/10218

You can find links for the older versions on my .plan

At the moment it contains 2 maps....

Stronghold: just the same old stronghold mission, but with the TSE water.

Simple testbed: Just TSE water and Atlas terrain, it has 2 platforms and an AI player running around...


img425.imageshack.us/img425/3031/015gz.jpgimg48.imageshack.us/img48/7776/027mo.jpgimg129.imageshack.us/img129/7748/034rt1.jpg
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#181
04/20/2007 (4:54 pm)
New Material(foliage)
{
baseTex[0] = "foliage";
translucent = true;
translucentZWrite = true;
alphaRef = 20;
};
#182
04/23/2007 (1:22 pm)
Tried your suggestion using this code:
new Material(oak_bark)
{
     baseTex[0] = "~/data/shapes/trees/oak_bark"; 
};
new Material(oak_branch)
{
     baseTex[0] = "~/data/shapes/trees/oak_branch";
     translucent = true; 
     translucentZWrite = true;
     alphaRef = 20;
};
to port the oaks shapes from TGE 1.5 demo...
Here the result:


with DRL
lh5.google.com/image/gz77it/Ri0Zup716nI/AAAAAAAAAEk/NzQ9ymmzTeQ/s288/1-drl.jpg<br />



with DRL+HDR
lh4.google.com/image/gz77it/Ri0ZvZ716oI/AAAAAAAAAEs/mjmYxT0kUZQ/s288/1-hdrl.jpg


It look better with this code:
new Material(oak_bark)
{
	baseTex[0] = "~/data/shapes/trees/oak_bark"; 
};
new Material(oak_branch)
{
	baseTex[0] = "~/data/shapes/trees/oak_branch";
	translucent = true; 
};

result:


with DRL
lh3.google.com/image/gz77it/Ri0ZwJ716pI/AAAAAAAAAE0/OPEm3ArOCbo/s288/2-drl.jpg<br />



with DRL+HDR
lh6.google.com/image/gz77it/Ri0Zw5716qI/AAAAAAAAAE8/HLLgAg4Z0JQ/s288/2-hdrl.jpg


As you can see in both cases there are some issues when HDR is enabled...

Anyone has suggestions?

Tnx,
JoZ :)
#183
04/26/2007 (5:57 pm)
I made a little update of the starter.fps kit for TGEA 1-0-1 it use the terrain from the water demo of 1-0-1

It's far to be perfect perfect but it work mostly, the only problem seems to be in the simple2 mission where the crossbow bolt explosions light the altas landscape way too much and on the other side the legacy engine isn't getting lit at all by these.

you can grab it here:
http://www.ethernia.net/starter-fps-TGEA-1-0-1.zip

image here:
http://ethernia.net/tse.jpg
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