Game Development Community

Platforms/Compilers OTW (Other Than Windows)

by Mark Kinkead · in Torque Game Builder · 08/19/2005 (12:57 pm) · 3 replies

Getting ready to try and port the Windows Version of my code to Linux and MAC.

Linux is easy, for I am familiar with the OS, but if anyone has a caveat out there specific to Torque to share I am interested in hearing it.

MAC is a diferent story. I have neither the platform nor the compiler. I want my code to run on modern day MACs. What is the least expensive machine I should look for (new or used) and what compiler is needed and where can I get it?


--Mark

#1
08/19/2005 (4:48 pm)
I can't do anything for the software question, but if you want your game to run on low-end Macs, the best test device I could suggest would be a MacMini. They're cheap (~$500), they have low-end hardware, and you're expected to provide the keyboard, mouse, and monitor yourself (which you almost certainly already have, even if they're in use).
#2
08/19/2005 (9:35 pm)
The Mini is plenty powerful yes, although you might want to bump up the RAM.

Mac OS X comes with a Dev tools CD, which is free and you should install it. With it comes XCode, Apple's very fine IDE for various languages including C++. It uses the GCC compiler , also free. note: you might have to switch GCC versions to get Torque to compile. Try gcc-select from the command-line or something similar to that.
#3
08/26/2005 (7:08 am)
I'm using the higher end Mac Mini pretty much daily with T2D. Works great, highly recommend as a second computer since it's small and easy to shove in a crook somewhere.