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Early detection of potential collisions - avoidance?

by Eric Preston · in Torque Game Builder · 08/19/2005 (5:07 am) · 3 replies

Is there a convenient way to detect potential collisions in time to turn the sprite away and avoid the collision? I'd like to be able to intercept potential collisions and avoid them with a realistic turn, not a bounce.

Thanks in advance for any help. I'm new to t2d and struggling with the collision code.

Eric

#1
08/19/2005 (5:49 am)
You could try obj.castCollision() as mentioned in the reference guide.

I haven't actually used it though so can't give you any practical tips on implementing it I'm afraid.
#2
08/19/2005 (6:00 am)
Depending on your needs, you could also have a secondary, larger collision box/ellipse (probably by mounting a dummy object) and using that to check for impending collisions.
#3
08/21/2005 (4:10 am)
Obj.castCollsion seems to do the job very well and was easy to implement. Thanks for the tip. Very helpful. I think that mounting a dummy object would work just fine too, but I haven't tried it.

Eric