Multiplayer getting AtlasResource::buildCollisionInfo errors
by Azmodeus · in Torque Game Engine Advanced · 08/18/2005 (9:24 pm) · 1 replies
It works fine in single player, but as soon as I join game from a different comp, i get:
AtlasResource::buildCollisionInfo - no col tree on leaf node?!?!
If I comment out the player.cs line:
datablock PlayerData(LightMaleHumanArmor)
{
//shapeFile = "~/data/shapes/spaceOrc/orc_player.dts";
}
It will let all connections connect, without any orc body. (obviously).
So, i'm wondring if the error is in a function that loads/sends the orc info across the pipe?
AtlasResource::buildCollisionInfo - no col tree on leaf node?!?!
If I comment out the player.cs line:
datablock PlayerData(LightMaleHumanArmor)
{
//shapeFile = "~/data/shapes/spaceOrc/orc_player.dts";
}
It will let all connections connect, without any orc body. (obviously).
So, i'm wondring if the error is in a function that loads/sends the orc info across the pipe?
Torque Owner Azmodeus
It does work perfectly in release build, so it is not a serious error for testing. But it might still cause other problems so....