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Multiplayer getting AtlasResource::buildCollisionInfo errors

by Azmodeus · in Torque Game Engine Advanced · 08/18/2005 (9:24 pm) · 1 replies

It works fine in single player, but as soon as I join game from a different comp, i get:

AtlasResource::buildCollisionInfo - no col tree on leaf node?!?!


If I comment out the player.cs line:

datablock PlayerData(LightMaleHumanArmor)
{
//shapeFile = "~/data/shapes/spaceOrc/orc_player.dts";
}

It will let all connections connect, without any orc body. (obviously).

So, i'm wondring if the error is in a function that loads/sends the orc info across the pipe?

#1
08/18/2005 (9:26 pm)
EDIT: This only occurs inthe debug build...because it is a AssertFatal error.

It does work perfectly in release build, so it is not a serious error for testing. But it might still cause other problems so....