Multiple mounting question
by Michael Layfield · in Torque Game Engine · 08/18/2005 (3:47 pm) · 1 replies
We have a little problem. You see, we're planning on creating a simple robot game where players can interchange parts so we created and animated the characters as segmented meshes IN BLENDER which is a big mistake since we just realized that the Blender exporter does not support segmented meshes.
So we were trying to think of various ways we could save all the work we've done and we came up with one idea: Export the bones/animations we've done in Blender and then set up multiple mounts for each part (there are 12 parts: head, torso, shoulder x2, forearm x2, pelvis, thighs x2, calves x2, feet x2, backpack) and mount them to their respective bone in TGE.
Some questions:
1) Will this work?
2) If so, what are the problems/benefits that may appear?
So we were trying to think of various ways we could save all the work we've done and we came up with one idea: Export the bones/animations we've done in Blender and then set up multiple mounts for each part (there are 12 parts: head, torso, shoulder x2, forearm x2, pelvis, thighs x2, calves x2, feet x2, backpack) and mount them to their respective bone in TGE.
Some questions:
1) Will this work?
2) If so, what are the problems/benefits that may appear?
Associate Kyle Carter