Game Development Community

Non-bitmap texture map

by Joel Hargarten · in Artist Corner · 08/17/2005 (3:07 pm) · 2 replies

Hey,
I have a model that I'm trying to export, everything works great when I export it without a texture, but with the texture it gives me this error when I try to export it in MAX: "diffuse channel on node "humanmesh3" has a non-bitmap texture map" I'll assume that it doesnt like the jpeg I use as a texture. What format do I need to change it to, and how would I change the texture in MAX?

#1
08/17/2005 (5:37 pm)
Are you sure its a JPG? Also Check the size, it may just be its not x2 (32 x32, 63 x 64 ETC..) I would recehck he texture you have applyed to it.
#2
08/17/2005 (7:01 pm)
That means that there is a bit of some other material type on the mesh. Basically, you applied a max material or perhaps a checkboard to it while you were making it and part of that "non bitmap texture" still exists on the model.

Make sure all the faces of your mesh are corresponding to the proper material id/s and reload your texture/s into a new swatch in the material editor.