Game Development Community

Blender and SORT

by Ryan C. Seirks · in Artist Corner · 08/17/2005 (12:17 pm) · 7 replies

I'm using the _Sort on a bush I'm trying to make, however whenever I don't have _Sort on ALL the objects in the scene it crashes TGE, but when I do have it on all of them, nothing but a bounding box shows up.

Anyone know how to correctly use Sort, and / or a tutorial on Sort?

Thank you!

#1
08/17/2005 (10:44 pm)
Anyone know about this?
#2
08/18/2005 (7:04 am)
Ryan,

The Sort Mesh functionality is untested in the exporter, which would account for the problems you are having.

If you want translucent surfaces that sort properly (e.g. for trees), i would suggest trying to export your meshes double sided, as well as ensure all the other options are enabled (translucency, alpha, ...).
#3
08/18/2005 (10:28 am)
Ok. Not to soond like the noob I guess I am, but how do I turn them into 'double sided" meshes?

Thanks.

EDIT: Turns out they were already double sided... hmm. odd.
#4
08/18/2005 (10:54 am)
Oh, I suppose I should see what a good poly count is for trees in TGE, without taking a major performance hit. Any recomendations?
#5
08/18/2005 (12:10 pm)
Really depends on your game.
It might be worth constructing a budget for your poly usage - e.g. in scene X, i'm aiming for a polygon count up to Y, and since i want Z trees in the scene, i'll use X / Y poly's in my tree model.
You could check the trees in the starter.fps demo. I believe the showtool (if not, showtool pro) can tell you the polygon count.
Or, if you've got the time, you could just experiment and see what lags your system the most :)

I hope that helps.
#6
09/14/2005 (8:58 pm)
It did, kinda, lol, I have trees now, but gettign a little for a lot. Need to find a better way some time.
#7
10/30/2005 (4:39 am)
I haven't been able to export a Sort mesh succesfully, and I have tried all I know of... I cannot neither get a two-sided alpha mapped plane to be visible by both sides...

Any clues?