Game Development Community

Troubles Just Getting Setup

by Damian Hart · in Torque Game Engine · 08/17/2005 (8:56 am) · 3 replies

Hey gang,

I'm hoping you can provide some help here, as I'm totally stumped just trying to get Torque setup! =*)

I bought the Indie License, I go to my account page and download the installer. I install. I go to the help pages here, and step through the Setup procedure. All *seems* to work fine. The demo plays and I and even play the FPS and Racing game. Now, I bought the 3D Game Programming All In One book and thought to use his examples with my installation of the engine. Right from the start, HelloWorld isn't working. It seems to be a problem related to the installation and setup steps. I eventually uninstalled everything I did with the file here and used the installation process that came with the book and CD...but I'd rather use the full (possibly most up-to-date) files from here

When I used the CD, it just created the folders and files and things worked as expected from the book. However, when I tried using the installer from here on the site, I follow the setup instructions and:

a: It installs.
b: I'm then told that I need to set it up for use with C++, either version 6 or 7. So, I "compile" either the vc6 or vc7 folders. This creates another folder called "examples."
c: Inside examples is a file called TorqueDemo (and sometimes TorqueDemo.DEBUG). And, from the replies above, it was suggested to substitute TorqueDemo for where the author uses tge.
d: (item d follows below)

But my question is:

If I've paid for the engine why do I have "demo"? Isn't a demo a......demo? I don't want, need, nor did I pay for a "demo." Where's the real thing? And, finally:

d: If there's more installing work to be done, perhaps the setup needs to be reworked because I'm not finding it. Of course, I may be totally missing things, but it seems like it says, "Install, Setup vc6 or vc7, compile the demo...Now Let's Play The Demo!" and never returns to setting up the REAL engine.

Am I missing something?

Thanks for any assistance,

---Damian

#1
08/17/2005 (9:00 am)
It just compiles out as "torqueDemo" or the debug build if you have that flagged to compile. Just like you get "starter.fps" and "starter.racing" you get torqueDemo.exe. Now the name is simple you can change that in your compiler though the idea is that you purchase the engine and you get a couple frameworks of game systems... you don't get your entire game done though, so really "demo" is a good suffix since its just a starting point of your game... a "demo" of how things are set up to work in the examples. The editors are all in the engine, "F10" for GUI, "F11" for Mission, and "F5" for Particle editors.


EDIT: Short version, basically you now have the Torque Game Engine... and a demo with two starting points... really all you can be given are "demos" of how to set up your game and you build from there.
#2
08/17/2005 (10:12 am)
As Matt implies, don't get confused/worried--in fact, the entire "demo" concept is a very misleading one when it comes to TGE, because the "demo" is fully functional--it's simply a pre-compiled version of the exact source code you get when you download the licensed installer.

What you have purchased is the source code behind the "demo" (take a look in your /engine directory, it's all there), as well as access to the forums and private documentation here on the website. This allows you to make any modifications you wish to the executable itself, and along with a compiler (which it does sound as if you set up), you can produce your own executables, and name them anything you wish.
#3
08/17/2005 (10:15 am)
The book should help you learn some general Torque skills you can then apply to your own concept and game design once your ready... if you have any specific questions I'd suggest using the Search on the site (its very good) also feel free to ask more specific questions.