Need programmer
by Mario N. Bonassin · in Torque Game Engine · 08/16/2005 (6:27 pm) · 8 replies
I posted this add
http://www.garagegames.com/index.php?sec=mg&mod=project&page=view.job&qid=4894
I'm looking for someone who can create a new vehicle class for me. I have specific needs for the vehicles I want that the current classes don't fit. So if you might be interested in this please let me know.
Thanks
Mario
http://www.garagegames.com/index.php?sec=mg&mod=project&page=view.job&qid=4894
I'm looking for someone who can create a new vehicle class for me. I have specific needs for the vehicles I want that the current classes don't fit. So if you might be interested in this please let me know.
Thanks
Mario
About the author
#2
08/17/2005 (9:48 am)
Specifically, what do you want that can't be done with one of the existing vehicle classes (wheeled, hover, flying), or the one available for purchase (tank)?
#3
Vector thrust vehicles are similar to hovercraft in that they float on a cushion of air. But they are vastly different in many other ways. Their height is only restricted by how much energy they put towards upward thrust. So the power source for the vehicle is all important. A VTV can move forward, backward, side-step left or right, turn left or right, move up and down and roll left or right to vertical (although they may not go upside down)
Forward speed is based on how long you hold the forward button down. If you hold it for a couple of seconds and let go you will continue to move forward at that speed. If you hold it longer you will continue to accelerate till you hit your max speed. To slow down or stop you need to hold the reverse button in the same manner. Your forward momentum is maintained when you turn. If you hold down the Forward button while you turn you will begin to move in the new direction, although it is not automatic, you will still drift in the original direction until your speed in the new direction exceeds the old. So for example, if you're moving forward at 100mph and you turn 90 degrees left and begin to accelerate, you will begin to move in the new direction while still drifting in the old. So for every meter you move in the new direction you still move one meter in the old until you're going 100mph in the new direction. Rolling will add to your turning ability. Side step pushes you to the left or right while maintaining your forward momentum. Side Slip can be used in a turn to slow the original momentum. You can use the roll, turn and side slip to make near 180 degree turns fast.
08/17/2005 (6:29 pm)
Ok here is a bit about what I want in this new class.Vector thrust vehicles are similar to hovercraft in that they float on a cushion of air. But they are vastly different in many other ways. Their height is only restricted by how much energy they put towards upward thrust. So the power source for the vehicle is all important. A VTV can move forward, backward, side-step left or right, turn left or right, move up and down and roll left or right to vertical (although they may not go upside down)
Forward speed is based on how long you hold the forward button down. If you hold it for a couple of seconds and let go you will continue to move forward at that speed. If you hold it longer you will continue to accelerate till you hit your max speed. To slow down or stop you need to hold the reverse button in the same manner. Your forward momentum is maintained when you turn. If you hold down the Forward button while you turn you will begin to move in the new direction, although it is not automatic, you will still drift in the original direction until your speed in the new direction exceeds the old. So for example, if you're moving forward at 100mph and you turn 90 degrees left and begin to accelerate, you will begin to move in the new direction while still drifting in the old. So for every meter you move in the new direction you still move one meter in the old until you're going 100mph in the new direction. Rolling will add to your turning ability. Side step pushes you to the left or right while maintaining your forward momentum. Side Slip can be used in a turn to slow the original momentum. You can use the roll, turn and side slip to make near 180 degree turns fast.
#4
A vtv power source is a fast recharging hydrogen reactor. It has limited power before a full recharge is needed. Maintaining flight takes energy, moving forward takes energy etc. So if you are at a high altitude then you will move forward slower than if you were only a couple feet off the ground. You also need solid ground beneath to gain higher altitudes. Over water you can only be a few feet above it, and it takes a lot of energy to even maintain that for long. All energy is at a balance that if you increase in one area you have a decrease in the others. So for example if you want to move at max forward speed then you will not be able to rise very high and the faster you're going the harder it will be to turn. If you want to be at your max altitude then your forward speed will suffer, etc.
Things can get interesting when you're flying at your max altitude and you enter a tunnel with floor only being a few meters below you. Your VTV can sense this and will compensate by allowing more energy to be put elsewhere like forward movement. If you then shoot out of this tunnel and the ground drops out from underneath you, you will begin to slowly descend to your vehicles hover level.
Don't know if parachutes should be in the class or in the script but this is how they work. When you need to slow down quickly and reverse wont do it they you can use your chutes. When released they will increase your deceleration by 30% for 3 seconds.
Boosters each vtv has a number of boosters these are use to increase you speed beyond the vehicles max. They burn for a total of 7 seconds and increase acceleration by 25%.
There are 3 basic sizes light, medium and heavy. The light vtv are built for speed and lack armor. Heavy sacrifices speed for armor and resilience. Mediums are obvious.
Here are some max numbers for each of the three types
Class-max speed-acceleration-armor-chutes-boosters
Light-500 mph-25 mph/sec-100-4-12
Medium-400 mph-20 mph/sec-250-3-6
Heavy-300 mph-15 mph/sec-400-3-6
Basic controls are
Forward - w
Backward - s
Turn left - move mouse left or arrow left
Turn right - move mouse right or arrow right
Pitch up - mouse back
Pitch down - mouse forward
Slide left - a
Slide right - d
Roll left - q
Roll right - e
Up thrust r
less Up Thrust -f
Lift cut - x
Boosters - space
Parachute c
Weapons:
Select weapon 1-0
Weapon 1
Weapon 2
Wells thats it I think. Let me know what it would take to do it.
Thanks
08/17/2005 (6:29 pm)
Each VTV has a basic hover height that they can maintain for minimal power. Unless you change it your vehicle will maintain this at all times. You can adjust this height by thrusting up, lessening upward thrust, or using Lift cut to descend. Rising up acts like forward movement, the longer you hold down the button the more you will rise up to the vehicles max height. Lessen up Thrust basicly takes you back to your hover height. If you need to desend quickely the use Lift Cut it basically takes all upward thrust and turns it off. You will drop like a brick. If you do not reactivate your upward thrust you will crash into the ground.A vtv power source is a fast recharging hydrogen reactor. It has limited power before a full recharge is needed. Maintaining flight takes energy, moving forward takes energy etc. So if you are at a high altitude then you will move forward slower than if you were only a couple feet off the ground. You also need solid ground beneath to gain higher altitudes. Over water you can only be a few feet above it, and it takes a lot of energy to even maintain that for long. All energy is at a balance that if you increase in one area you have a decrease in the others. So for example if you want to move at max forward speed then you will not be able to rise very high and the faster you're going the harder it will be to turn. If you want to be at your max altitude then your forward speed will suffer, etc.
Things can get interesting when you're flying at your max altitude and you enter a tunnel with floor only being a few meters below you. Your VTV can sense this and will compensate by allowing more energy to be put elsewhere like forward movement. If you then shoot out of this tunnel and the ground drops out from underneath you, you will begin to slowly descend to your vehicles hover level.
Don't know if parachutes should be in the class or in the script but this is how they work. When you need to slow down quickly and reverse wont do it they you can use your chutes. When released they will increase your deceleration by 30% for 3 seconds.
Boosters each vtv has a number of boosters these are use to increase you speed beyond the vehicles max. They burn for a total of 7 seconds and increase acceleration by 25%.
There are 3 basic sizes light, medium and heavy. The light vtv are built for speed and lack armor. Heavy sacrifices speed for armor and resilience. Mediums are obvious.
Here are some max numbers for each of the three types
Class-max speed-acceleration-armor-chutes-boosters
Light-500 mph-25 mph/sec-100-4-12
Medium-400 mph-20 mph/sec-250-3-6
Heavy-300 mph-15 mph/sec-400-3-6
Basic controls are
Forward - w
Backward - s
Turn left - move mouse left or arrow left
Turn right - move mouse right or arrow right
Pitch up - mouse back
Pitch down - mouse forward
Slide left - a
Slide right - d
Roll left - q
Roll right - e
Up thrust r
less Up Thrust -f
Lift cut - x
Boosters - space
Parachute c
Weapons:
Select weapon 1-0
Weapon 1
Weapon 2
Wells thats it I think. Let me know what it would take to do it.
Thanks
#5
08/17/2005 (8:12 pm)
Oh I have TGE but I would like this to be able to eventually be ported to TSE if and when I get the license for it.
#6
08/18/2005 (12:11 pm)
That sounds like a modified hover vehicle to me.
#7
I added Pitch to the above. This will assist in changing height. It will work like Turning does, but up and down instead of left and right. you could effectively go straight up.
So do either of you guys think you can do this?
08/18/2005 (7:09 pm)
Yeah I figured that it would be a version of either hover or flight. I added Pitch to the above. This will assist in changing height. It will work like Turning does, but up and down instead of left and right. you could effectively go straight up.
So do either of you guys think you can do this?
#8
08/18/2005 (10:33 pm)
Sure; my going rate is $40/hr, but I won't have time to work on it until mid next month. It would probably take me around 12 hours to do. E-mail me with an offer.
Torque 3D Owner James Steele
I may be able to help you out but I won;t know for sure until I see the specifications for the vehicle that you have in mind.