Metasequoia
by Cody Granflaten · in Torque Game Engine · 08/16/2005 (11:00 am) · 1 replies
Hello,
I am pretty new to the TGE and the associated graphics and modeling tools, but I was wondering if anyone has any experience with Metasequoia and exporting to a format that the Torque engine can use natively. The MetasequoiaLE program saves wireframe/texture information in .dts format, and there seem to be quite a few tools to use 3D Studio max format files with Milkshape, Blender, etc. I was just wondering if anyone had any experience using using the .mqo Metasequoia files in a Torque project, or if they converted the files to a different format for this purpose what tools they used to accomplish this.
Cody
I am pretty new to the TGE and the associated graphics and modeling tools, but I was wondering if anyone has any experience with Metasequoia and exporting to a format that the Torque engine can use natively. The MetasequoiaLE program saves wireframe/texture information in .dts format, and there seem to be quite a few tools to use 3D Studio max format files with Milkshape, Blender, etc. I was just wondering if anyone had any experience using using the .mqo Metasequoia files in a Torque project, or if they converted the files to a different format for this purpose what tools they used to accomplish this.
Cody
Torque Owner Johnny Hill
If your using Ultimate Unwrap 3D its has a .MPQ importer. and from it you can export to any other format
Like Milkshape 3D. Obj. 3DS and a quite a few others. Milkshape has a number of importers as well but I havent seen a .MPQ importer for it.