Game Development Community

To Rotate A Mounted Object, Do I Have To...

by Michael Hense · in Torque Game Engine · 08/16/2005 (7:55 am) · 6 replies

... rotate the object, or rotate the mount node?

thanks

--Mike

#1
08/16/2005 (8:18 am)
Rotate the mount node.

If you have an animation that rotates the mount node...it will rotate theobject mounted to it.
#2
08/16/2005 (8:25 am)
Thx Paul...

--Mike
#3
08/24/2005 (10:12 am)
Help me...

How I access mount nodes ??

thanks....
#4
08/24/2005 (11:11 am)
I think the only way to access the node is in the *.dts itself. You have to create an animation that move the node (labelled Mount0-15).
#5
08/24/2005 (11:17 am)
Not true; there are a few ways to manipulate them from C++. You can get their transform or even animate them procedurally. If you want to see what mounting things there are to do, you can grep the code or search the site to find a LOT of examples.

Please post seperate questions in seperate threads.
#6
08/24/2005 (11:52 am)
You can't just transform the mounted obect with a rotation matrix?

In T2, a couple vehicles had slots players could stand in, fully visible and spin around in. You're telling me that each of those vehicles had a 360-degree animation that was used to display that rotation?

Or am I just on the wrong planet today?