A summary of TNL?
by Jason Swearingen · in Torque Game Engine · 08/09/2005 (5:06 pm) · 2 replies
I am T2D Only, so I cant at this point look at what's the deal with TNL personally,
but my understanding on TNL is that it's good for games where it is important to know every detail (player 1 and 2 collide at this point, etc) and have everything in sync. This is very good for any game, though because of the level of detail being passed to/from the server it peaks out at about 64 clients.
Is that an accurate summary of TNL?
but my understanding on TNL is that it's good for games where it is important to know every detail (player 1 and 2 collide at this point, etc) and have everything in sync. This is very good for any game, though because of the level of detail being passed to/from the server it peaks out at about 64 clients.
Is that an accurate summary of TNL?
Associate Kyle Carter