BraveTree Tank Pack for TSE
by Kip Carr · in Torque Game Engine Advanced · 08/09/2005 (11:22 am) · 68 replies
Hi guys just trying to get an idea of what needs to be done to get the tank pack working. I have the tank pack now and followed all the insturctions but when i go to compile the code i am missing the whole dgl folder and that references some platformGL.h file which references more of those and etc.... I dont know what the dgl folder is for and I think the GL stuff is opengl but im not sure. I dont know what i need to do to get this working. Has anyone else had any luck getting it to work with TSE.
I am also interested in the extras pack, car pack, and sparrow pack. All of which i havent tried yet.
I am also interested in the extras pack, car pack, and sparrow pack. All of which i havent tried yet.
#62
05/27/2007 (8:43 pm)
Can any one help?
#63
11/13/2007 (3:00 pm)
Bump! I'm having the same problem with "mGenerateShadow"...
#64
11/13/2007 (3:53 pm)
Comment out that mGenerateShadow line and it will compile. That line is for TGE and does nothing for TGEA.
#65
05/30/2008 (7:00 pm)
Has anyone attempted adding the "Tank Pack" to TGEA 1.70?
#66
05/31/2008 (6:48 am)
I have added it, but i had to comment out all the sound related lines because I wasnt sure what the SFX equivalent was. I will be working on it more this weekend. All let you guys know hopefully on Monday.
#67
05/31/2008 (6:50 am)
Thx for the reply, I got lots of sounds errors as well. I will post back if I get further as well.
#68
05/31/2008 (7:42 am)
So will we see a fix for the tank pack, I know we had to upgrade it ourselves from TGE 1.3 to 1.4x,1.5x and now were updating it to TGEa 1.0.7 can we just get a clean update install with the SFX and shadow related changes and such. It seems that after this amount of time we deserve a upgrade on these packs. (if the RTS pack can get a official upgrade. anything can be upgraded).
Torque Owner G
Edit:
After running all the edits again I came up with only the following. (I wasn't using both fixes at the same time.)
At least I'm down to these only now...