Game Development Community

Win32RedBookDevice Usage

by Emanuel Zephir · in Torque Game Engine · 01/29/2002 (6:43 pm) · 1 replies

Hey all. I was looking through the code and I saw the spiffy Win32RedBookDevice class for playing audio CDs...

I want to play with it, but Im unsure of the correct way to do so. Is there another object that references this, or do I need to edit the actual C++ code? If so, is there a 'correct' place to add this code, or just whatever works?

If there is no scriptable object for it, I might want to subclass one too. :)


Thanks

#1
02/06/2002 (6:56 pm)
The main existing interface to the redbook stuff is a bunch of console functions at the bottom of platform/platformRedBook.cc. You don't need to write C++, you can just script it, although the interface is pretty basic.