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Does Garage games have an mmo- creator

by Jos In · in Game Design and Creative Issues · 08/07/2005 (3:12 pm) · 29 replies

Hi, i wanted to know 2 things, one is:
Does garage games have an mmo- creator, secondly i wanted to know if the torque game engine is just an engine, or if it is a creator to.
thank you

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#21
08/11/2005 (12:20 pm)
I have been interested in RC for a while now, but a couple things don't really appeal to me.

First of all, RC is is moderately priced. I haven't seen an actual number, but most people are thinking in the $100 range. But as I understand it, you also have to own 2 or 3 other Blitz products in order to utilize RC. That drives up the price to the $400-450 range I see most people talking about. That's not really made clear on their web site, so I can see a lot of people ordering RC and then finding out later they need more and getting upset.

The other thing is their license. They are planning on a "per computer" license, not "per developer". And from what I gather reading their forums, when you install it on one machine, it invalidates the install on another machine (assuming this takes an active internet connection to happen). Many devs work on multiple machines these days. I can see that being a real sticking point for some people (myself included).
#22
08/11/2005 (1:10 pm)
I believe the final version will be a per-seat license. The beta license was a per-cpu one to help dissuade piracy (I believe).

I know that when I got in on the beta, they were very upfront about having to own Blitz3D and BlitzBasic to make engine changes (as it was created in those languages)...just like TGE uses C++ and requires a C++ compiler to recompile the engine changes. I never thought of those as hidden costs. Keep an eye on BlitzMax, though. But a basic online game can be developed using their tools without core engine changes.
#23
08/11/2005 (1:15 pm)
Yeah but I was following it for a while, and I still believe it's even worth the price of buying licenses for two separate machines. It's a really good product. You get a lot for what you're paying for.
#24
08/12/2005 (5:09 am)
Site is being updated, in the major update (comming in a week) the adress will change to www.darksteelworld.com, allso this update includes a new version of the site, it looks 3746286347826347826347826347862 times better, so there's no problem in the site.
i've been searching for another mmo creator before giving up and setteling down with the torque engine, most are fake (80%) some have hidden costs (going up to 3000 USD extra! 10%) some are f**ked up (9%, goes RS*rune, cough cough Sc {i won't say it!} qualaty or lower) and veeeeeeeery few (1%, is actually good, but still require a lot of custom programming, wich you appear not to be able to do without) we don't have a big budget, i've used company names of my brother, and leagalised the whole project without spending a penny (Yet...) all is taken care of, the databases are still in construction but they'll be done by end of september, the idea is great (we're getting mails of pepole who will say they'll play it for shure and probably pay for the overcheap premium acc's) in other words, the project is ready for a start, now all that needs to happen is us getting lucky, and getting programmers and serveral more 3d artists (I'M NOT GOING TO DO IT ALL BY MYSELF YOU KNOW) so i'm praying to god.... SEND ME SOME PROGRAMMERS!
#25
08/12/2005 (8:54 am)
Omega Core 3D is a MMORPG Game Creation Suite in development. Yes, it is still in development, which means 2 things:

1. It is not released and the exact date of release can shift and change and is unpredictable.
2. It's still early in development, which means interested developers can help to shape and mold it to be more like what they want/need.

We are 2 months away from beginning a closed pre-alpha testing phase. We already have one developer who will be participating in that testing phase.

www.omegacore3d.com
#26
04/22/2006 (8:29 am)
When ever happened to www.omegacore3d.com ?
#27
04/22/2006 (10:38 am)
I canceled the hosting for Omega Core and it will eventually return as just a separate page on our main site www.magiqueproductions.com
#28
05/24/2006 (8:55 am)
Hehehe, yeah i had this idea too. "I'm going to create an MMO, etc etc." After alot of looking into things and in depth searching and thought I came up with the conclusions that "I'm not, nor will anyone else" create an MMO alone. Its damn hard and would take ALOT of time and skill in every aspect to do one alone. SO.

The way i see it, is I will keep the end milestone of getting a game online but first off I advise just planning out a single player scenrio first. EG: the characters, the world, the themes, bots etc. FORGET completly about the MMO aspect of it.
Get on with the development of your idea and then work from there. This in itself will take you a few years at least. Especially with what you want to do.

You may want to open up a website once you have a few things done. A few models and a landscape maybe. Then you can advertise and ask if people (with skills) want to help you out. Things get done faster, your game can start to grow a little more, you get more idea's, you get idea's from the community and eventually you can buy yourself and server and get yourself online.

Then you have to deal with the stress tests, the fixing of bugs, updateing, fixing new bugs and basically a small but visciouse cycle. Eventually you have your MMO, you can stop when you want or you can ppease the community and continue to expand. You also need a good budget to cope with all this.

But before you manage to do any of this, get the bascs down first. Single payer, and then onto multiplayer.
Thats my plan, so should it be yours. No doubt I myself will have to break this down into many many smaller steps as I go along. But for now, I am going to look at it this way and hadle the breaking down of my plan when I come to it.
#29
01/22/2007 (2:32 pm)
I was just searching the site and came upon this old post, I thought i amusing that someone said why do people want to make mmorpgs and tried to work some lame god complex theory into it. Granted I'm pretty sure WoW wasn't out when that post was made, I think it was late 2005 that it released for the first time right? But there was still many very successfull mmorpgs up till WoW. Ultimat Online was huge when it came out as was EQ and AC. I think it's amusing that when someone doesn't particularly enjoy something they assume it's a waste and unpopular, even when EQ was at it's prime there were dozens of other mmorpgs with large player bases as well.
Mmorpgs have never been pumped out at the rate of FPS and other games due to the difficulty of them not due to lack of popularity (WoW reaching 8 million players helps prove that too).

I think the reason so many people like the idea of creating mmorpgs is for a couple reasons. First mmorpgs are so complicated any one that you play your going to look at things and say I wish they did it this way instead. Also they are such enjoyable games that peopel can get lost in who wouldn't want to be the person who created that? But god complex? that's pathetic
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