Game Development Community

Mounting Particle Emitter On Trigger

by Greg Gardinier · in Torque Game Engine · 08/06/2005 (3:21 am) · 2 replies

I have a DTS object that is animated. I need a particle emitter to be mounted to a mount point on the model at an exact point during the animation. I know you can initiate such events with triggers on the animation timeline but I have no clue how to code this. I tried finding the code for the footsteps which trigger a decal, particle, and sound but I wasn't able to find it. Could someone please point me to a resource or give an example.

Thanks

#1
08/06/2005 (9:08 pm)
There are triggers, called back from the animation code. If you grep a bit for footstep and trigger you should be able to track it down.
#2
08/08/2005 (3:07 am)
Thaks for the reply Ben.

I am going to try to dig a little deeper into the subject but I must admit I am not a coder. I can handle scripting since you can pretty much learn by example, but I am positive that this is going to require some engine coding.

So if someone can offer an example, or exsiting system that they have created it would be a BIG help in getting me started.

Thanks