Game Development Community

Map2dif error

by D B · in Artist Corner · 08/05/2005 (7:32 pm) · 10 replies

I'm trying to export my map, but I have a problem when doing so.

It says it can successfully open the map file, but it brings up a fatal error everytime it does so, saying it is unable to find the texture, even though it is in gameSpace. It fails when I have them all in the same folder as well, so I'm not sure what to do here.

Could somebody help me out here? Thanks.

#1
08/07/2005 (11:41 am)
Does anyone know what I could be doing wrong?
#2
08/07/2005 (12:16 pm)
Make sure all the textures are multiples of 2
Like your textures width/height has to be on of the following

64,128,256,512,1024

idk if thats the problem...but i heard once that it doenst give you a correct error if the texture size is wrong
#3
08/07/2005 (2:52 pm)
I have been doing that; I read that the texture width and heights should be kept as a multiple of 2 (I kept mine at 512 x 512), so I don't think that would be the problem.
#4
08/07/2005 (2:54 pm)
I should probably also say that I'm using the mapExporter for Torque with gameSpace, if that can help anyone in terms of information.
#5
08/11/2005 (1:19 pm)
Generally creating CSG-files with non-CSG tools can lead to great suffering unless you know how to build in the CSG style. Just a warning.

You might try ensuring the the texture directory is specified with the -t parameter on for Map2Dif when you run it.

Map2Difplus.exe -t texture_directory_path
#6
08/13/2005 (6:52 pm)
Alright, thanks Alex.

This may sound like a stupid question, but what is CSG?
#8
08/14/2005 (12:25 pm)
Alright, thank you, Stefan. :D

From the sounds of it, QuArK may be a more viable choice for mapping purposes, as opposed to using gameSpace for it (as it did mention Quake using the CSG system).
#9
08/14/2005 (4:27 pm)
I have a game config file, and compiler for the open source mapping program Tread 3D, that works. I haven't done the entities, and it only reads .tga textures, but it works, and faster then Quark IMO. If you want the files, i can polish them up, and give ya the stuff.

AIM: MMKBlackKnight
MSN: digitize_your_mind@hotmail.com
Yahoo: thekingsuper64



Tread 3D: www.planetquake.com/tread/
#10
08/15/2005 (3:55 pm)
I'll keep Tread 3D in mind, but I'll give QuArK a try for now (still haven't really had much of a chance to actually use it).

Thank you anyway, though, Chris. :D