Map2dif error
by D B · in Artist Corner · 08/05/2005 (7:32 pm) · 10 replies
I'm trying to export my map, but I have a problem when doing so.
It says it can successfully open the map file, but it brings up a fatal error everytime it does so, saying it is unable to find the texture, even though it is in gameSpace. It fails when I have them all in the same folder as well, so I'm not sure what to do here.
Could somebody help me out here? Thanks.
It says it can successfully open the map file, but it brings up a fatal error everytime it does so, saying it is unable to find the texture, even though it is in gameSpace. It fails when I have them all in the same folder as well, so I'm not sure what to do here.
Could somebody help me out here? Thanks.
About the author
#2
Like your textures width/height has to be on of the following
64,128,256,512,1024
idk if thats the problem...but i heard once that it doenst give you a correct error if the texture size is wrong
08/07/2005 (12:16 pm)
Make sure all the textures are multiples of 2Like your textures width/height has to be on of the following
64,128,256,512,1024
idk if thats the problem...but i heard once that it doenst give you a correct error if the texture size is wrong
#3
08/07/2005 (2:52 pm)
I have been doing that; I read that the texture width and heights should be kept as a multiple of 2 (I kept mine at 512 x 512), so I don't think that would be the problem.
#4
08/07/2005 (2:54 pm)
I should probably also say that I'm using the mapExporter for Torque with gameSpace, if that can help anyone in terms of information.
#5
You might try ensuring the the texture directory is specified with the -t parameter on for Map2Dif when you run it.
Map2Difplus.exe -t texture_directory_path
08/11/2005 (1:19 pm)
Generally creating CSG-files with non-CSG tools can lead to great suffering unless you know how to build in the CSG style. Just a warning.You might try ensuring the the texture directory is specified with the -t parameter on for Map2Dif when you run it.
Map2Difplus.exe -t texture_directory_path
#6
This may sound like a stupid question, but what is CSG?
08/13/2005 (6:52 pm)
Alright, thanks Alex.This may sound like a stupid question, but what is CSG?
#8
From the sounds of it, QuArK may be a more viable choice for mapping purposes, as opposed to using gameSpace for it (as it did mention Quake using the CSG system).
08/14/2005 (12:25 pm)
Alright, thank you, Stefan. :DFrom the sounds of it, QuArK may be a more viable choice for mapping purposes, as opposed to using gameSpace for it (as it did mention Quake using the CSG system).
#9
AIM: MMKBlackKnight
MSN: digitize_your_mind@hotmail.com
Yahoo: thekingsuper64
Tread 3D: www.planetquake.com/tread/
08/14/2005 (4:27 pm)
I have a game config file, and compiler for the open source mapping program Tread 3D, that works. I haven't done the entities, and it only reads .tga textures, but it works, and faster then Quark IMO. If you want the files, i can polish them up, and give ya the stuff.AIM: MMKBlackKnight
MSN: digitize_your_mind@hotmail.com
Yahoo: thekingsuper64
Tread 3D: www.planetquake.com/tread/
#10
Thank you anyway, though, Chris. :D
08/15/2005 (3:55 pm)
I'll keep Tread 3D in mind, but I'll give QuArK a try for now (still haven't really had much of a chance to actually use it).Thank you anyway, though, Chris. :D
Torque Owner D B