Two newbie questions
by Tom Kidd · in Torque Game Engine · 01/29/2002 (7:58 am) · 4 replies
Last night I finally got to start trying some stuff with the Torque Engine. I'm so embarassed it took this long to fool around with it.
Anyway, I tried to do two things and neither of them worked. I searched the forums for advice, but it would appear the forums only search the subject line, so no dice with the advanced searches.
First thing I tried to do was to copy the "fps" directory to another directory to edit the scripts there, instead of finagling with the fps directory. This practice makes perfect sense in modmaking for games like Quake 3. However when I fired it up in Torque I couldn't launch a mission - the list was empty. I went through and changed all the seemingly hardcoded references the the FPS directory in the scripts to "project1" (the name I chose). No dice. IRC guys told me basically to go ahead and use the FPS dir - that the grunt work in changing the directory's name wasn't worth it, especially to start with. However, what is the work required to make this work?
The next thing I tried to do (after resigning to the "fps" directory) was to make the Tribal IDE connecting to Torque bit work. I executed the line in the Torque console that makes it a debug server and I did successfully get Tribal IDE to connect to it on port 28000 (or whatever it is) but none of the "advanced" features worked. No blue marks on lines that can have breakpoints, so by that logic no breakpoints. No "step into/over" functionality. The start button worked, but as far as I can tell was useless in regards to being able to pause code. So, can Tribal IDE actually be used to debug Torque Script code, or do people here just use it as a code editor (as the guys in IRC last night told me they did)?
Schnapple
Anyway, I tried to do two things and neither of them worked. I searched the forums for advice, but it would appear the forums only search the subject line, so no dice with the advanced searches.
First thing I tried to do was to copy the "fps" directory to another directory to edit the scripts there, instead of finagling with the fps directory. This practice makes perfect sense in modmaking for games like Quake 3. However when I fired it up in Torque I couldn't launch a mission - the list was empty. I went through and changed all the seemingly hardcoded references the the FPS directory in the scripts to "project1" (the name I chose). No dice. IRC guys told me basically to go ahead and use the FPS dir - that the grunt work in changing the directory's name wasn't worth it, especially to start with. However, what is the work required to make this work?
The next thing I tried to do (after resigning to the "fps" directory) was to make the Tribal IDE connecting to Torque bit work. I executed the line in the Torque console that makes it a debug server and I did successfully get Tribal IDE to connect to it on port 28000 (or whatever it is) but none of the "advanced" features worked. No blue marks on lines that can have breakpoints, so by that logic no breakpoints. No "step into/over" functionality. The start button worked, but as far as I can tell was useless in regards to being able to pause code. So, can Tribal IDE actually be used to debug Torque Script code, or do people here just use it as a code editor (as the guys in IRC last night told me they did)?
Schnapple
About the author
#2
And the thread for where the Tribal IDE developer chimes in is here:
http://www.garagegames.com/index.php?sec=mg&mod=forums&page=result.thread&qt=1192
found it quite by accident.
Thanks again.
Schnapple
01/29/2002 (12:49 pm)
Killer, thanks.And the thread for where the Tribal IDE developer chimes in is here:
http://www.garagegames.com/index.php?sec=mg&mod=forums&page=result.thread&qt=1192
found it quite by accident.
Thanks again.
Schnapple
#3
Is there a way this could be added to the site?
Maybe under advanced?
01/30/2002 (12:13 am)
It would indeed be very usefull to be able to search thru the message bodies!Is there a way this could be added to the site?
Maybe under advanced?
#4
01/30/2002 (8:39 am)
We do have a forum body search, but it's very ineficient and the server comes to stop whenever one is issued, so we disable it. We just haven't had time to re-look at it.
Torque Owner Tim Gift
To run your new game:
toruqeDemo -game new
It currently doesn't save this, so either edit the root main.cs file to set your game as the default, or create a shortcut.
I'm not that familiar with Tribal ID, though I've seen some posts about how to get it to work. (I had it working once, but that was a while ago). If anyone has more info on this, or wants to do a tutorial, please post!