TileCustomData
by Michael Woerister · in Torque Game Builder · 08/03/2005 (4:04 pm) · 2 replies
Is there a reason why "fileStream.writeString( pTileObject->mCustomData );" in fxTileMap2D.cc is commented out? Would it work, if I just uncommented it? Would it cause any problems?
The custom data field would save an extra cs-file for every map.
I would glad if someone could help me.
The custom data field would save an extra cs-file for every map.
I would glad if someone could help me.
Torque Owner Gary Preston
Theres nothing wrong with just uncommenting both the save and load customdata lines. If you have any maps though, then I'd uncomment just the save one. Load in each of your maps and save them off, then uncomment the load line as well and you're all set.