mCustomData );" in fxTileMap2D.cc is commented out? Would it work, if I just uncommented it? Would it cause any problems? The custom data field would save an extra cs-file for every map. I wo"> TileCustomData | Torque Game Builder | Forums | Community | GarageGames.com

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TileCustomData

by Michael Woerister · in Torque Game Builder · 08/03/2005 (4:04 pm) · 2 replies

Is there a reason why "fileStream.writeString( pTileObject->mCustomData );" in fxTileMap2D.cc is commented out? Would it work, if I just uncommented it? Would it cause any problems?

The custom data field would save an extra cs-file for every map.
I would glad if someone could help me.

#1
08/03/2005 (5:20 pm)
I think there was a bug and custom data was missed out, however in the latest update melv added it in but left it commented so as not to break everyones tilemaps. It will be added in when the next update comes out with the versioned tilemaps.

Theres nothing wrong with just uncommenting both the save and load customdata lines. If you have any maps though, then I'd uncomment just the save one. Load in each of your maps and save them off, then uncomment the load line as well and you're all set.
#2
08/04/2005 (2:03 am)
Thank you, Gary! Sounds good to me. I just have one testmap.