Game Development Community

Screen Flickering/Jumping in Mission Editor

by Greg Ellwood · in Torque Game Engine Advanced · 08/02/2005 (3:37 pm) · 12 replies

Hi All,

I'm just starting to do my first real work with TSE and have run into a problem when running the mission editor.

When I run the terrain_water_demo everything appears to run nicely until I open up the editor (F11). Looking in certain directions around the world make the screen kind of flicker and jump around, it's definitely more noticeable in the top half of the screen and makes it a nightmare to use. If I look in a different direction or exit the editor this flickering stops.

I've also noticed that removing the water block causes this to go away.

I was wondering if anyone else has come across this or has any suggestions of how to fix?

I'm running latest TSE HEAD with no modifications, Visual Studio 2003 with the April 2005 Update.

My machine is XP Pro, AMD 2700+, 1GB RAM and 128Mb GeForce 6600GT with the 77.72 forceware drivers.

Tomorrow I'll see if I can grab some of this weird behaviour on video.

Thanks,
-Greg.

About the author

Web/Games/App/Database Developer. http://www.gamecms.com http://www.entertainment-focus.com

Recent Threads


#1
08/03/2005 (12:18 am)
Hi,

I also noticed this behavior twice:

1. As you said Greg. In Terrain_Water_Demo when editor is open.

2. I started a new mission and was trying the "paint terrain" tools. whenever i tried to paint i just got
the said screen flickering instead of painted terrain.
#2
08/03/2005 (12:36 am)
I get the exact same problem Greg. :(
#3
08/03/2005 (1:14 am)
Thanks for the replies guys.

I guess it's encouraging to hear I'm not the only one with the problem. :)

I'll see if I can dig into this further and try and catch it on video.

-Greg.
#4
08/03/2005 (12:28 pm)
Thanks for the info, I have heard of this, but haven't been able to repro.

Are you all running nVIDIA cards?

If it is related to the water, it may be the underwater filter that is somehow causing the flickering since it is a full screen effect. Try stubbing out WaterBlock::drawUnderwaterFilter() to see if that helps.
#5
08/03/2005 (1:46 pm)
Yes i'm running a Geforce 3 (still) but the error occured on a ATI X300

I could recreate the "Texture Paint" Flashing on an ATI X300 on my girlfriends laptop tho.

this is what i did to reproduce:

1. starting the TSE demo (not the water demo)
2. starting the mission and then go to editor
3. changing to "terrain texture paint" mode
4. try painting on the terrain

while i paint it flashes and doesnt paint (i know that terrain texture painter is broken ATM)

EDIT: I couldnt recreate it the Water issue on my Geforce 3 so i'm not sure anymore whether it was on the laptop with the X300 or the Geforce 3. I tend to the X300 as the graca has one other issue i will post whenever i have acces to the laptop to make a screenshot
#6
08/03/2005 (2:51 pm)
I had this happen on a 7800 GTX - I can also try it on a Mobility 9200 and let you know...
#7
08/04/2005 (4:49 pm)
OK, I can repro now. I'm on it.
#8
08/11/2005 (4:41 pm)
OK, I think I have a fix checked in with the latest update.
#9
02/07/2006 (4:43 am)
I have downloaded the latest update through CVS, but my screen still flickers, In any editor with TSE. I compile the solution without any errors but I still get this problem.

I am useing an NVidia 6800GT, any ideas?
#10
02/08/2006 (1:56 am)
I get the same problem, but have always had it, even with TGE, on my laptop and on my tower. Both machines have NVidia cards. It doesn't bother me too much, I just turn off the editor if I want to move any distance. If I'm staying still and just adding or editing things I don't get the problem.
#11
04/13/2006 (6:02 am)
I still get this problem on my nVidia GeForce 6200, but not on my ATI X550, using the latest source as of Apr. 11/06.
#12
04/18/2006 (6:27 am)
I have the same problem on my X800 mobile laptop. on my BFG 7800 i dont have the problem though.