Error in Point2D::operator
by Bo Bindestreck · in Torque Game Builder · 08/01/2005 (5:07 pm) · 0 replies
The function
inline bool Point2D::operator==(const Point2D& _test) const
{
return (x == _test.x) && (y == _test.x);
}
should probably be slightly changed to perform better...
Not used in engine, but anyway.
inline bool Point2D::operator==(const Point2D& _test) const
{
return (x == _test.x) && (y == _test.x);
}
should probably be slightly changed to perform better...
Not used in engine, but anyway.
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