Animation Runs, Then Doesn't, Then Does...
by Michael Hense · in Torque Game Engine · 07/31/2005 (6:06 pm) · 0 replies
I've managed to get a animated mount point working on a model, and a player character mounted to it... now, the animated mount point can be moved to provide a defacto moving player on the model... and the model can be moved as well... like a moving platform...
of course all of the players movements are limited to the mount point animation movements... and this all works fine (additional details and the code can be seen here (scroll to the end of the thread)
the problem is that i'd also like to have the player characters "run" animation run as well when the player character is 'moving' on the model via the animated mount point... and this is where i'm having troubles...
the player "run" animation runs sometimes, and other times it does not... whenever i toggle first person and third person, it seems to be reseting the anim... so that if it wasn't animating, it starts... and if it was animating, it stops...
i'm calling the animation on the server with %client.player.playThread(1,"run");
i hope that i'm making sense here...
has anyone run into a similar situation...
also, i read something about setActionThread()... but it doesn't seem to work here...
in the SHOW app, the character model shows 0 threads and a couple of sequences, which run fine in SHOW...
thx in advance for any and all assistance with this...
--Mike
of course all of the players movements are limited to the mount point animation movements... and this all works fine (additional details and the code can be seen here (scroll to the end of the thread)
the problem is that i'd also like to have the player characters "run" animation run as well when the player character is 'moving' on the model via the animated mount point... and this is where i'm having troubles...
the player "run" animation runs sometimes, and other times it does not... whenever i toggle first person and third person, it seems to be reseting the anim... so that if it wasn't animating, it starts... and if it was animating, it stops...
i'm calling the animation on the server with %client.player.playThread(1,"run");
i hope that i'm making sense here...
has anyone run into a similar situation...
also, i read something about setActionThread()... but it doesn't seem to work here...
in the SHOW app, the character model shows 0 threads and a couple of sequences, which run fine in SHOW...
thx in advance for any and all assistance with this...
--Mike