Game Development Community

Linux .DIF exporter?

by Colin Bayer · in Torque Game Engine · 01/28/2002 (2:47 am) · 8 replies

I apologize for taking up your time, as I've not licensed the Torque Engine myself, but I'm a Tribes2 mapper who has found himself in a conundrum.

I use Linux, and I've found it quite impossible to produce .DIF files through any normal means (WorldCraft UE's halfway through the loading screen in WineX; I spent 5 hours just trying to get QuArK to find the standard T2 textures... no dice). I'd like to know if there are any ways to export (directly or indirectly) DIF files from any free (as in beer and/or speech), or cheap (sub-$100) Linux 3D modelers (Blender, AC3D, and the like.) Dual-booting is not an option, as my HDs are rapidly nearing the full point and I don't own the Windows version of Tribes2 (so I'd have to reboot every time I wanted to try my maps).

Thank you in advance for your input.

-- Colin

About the author


#1
01/28/2002 (6:48 am)
No, there's no linux version of the map2dif utility. Tho someone should do this ... shortly!! :)
#2
01/28/2002 (9:53 am)
I don't think map2dif has any special requirements, it should port pretty easily. Just hasn't been done yet. We didn't know there was any demand for it :)
#3
01/28/2002 (9:57 am)
hmm
well, I s'pose when I get my linux machine running again i'll have to run Wine or something to use map2dif =/
#4
01/28/2002 (10:05 am)
Map2DIF wouldn't be of any use, as I can't find any way to export a .map file in the first place (WorldCraft, as I mentioned, blows up before it even starts).
#5
01/28/2002 (10:32 am)
But you can run Quark on linux? in that case.. try following one of the tutorials on how to set up Quark (just search the forums here)... once Quark is setup right you wont have any problems with it
#6
01/28/2002 (3:55 pm)
I've spent zero time trying to port the Torque tools to linux. It might not take too much effort though. I'll put it on my list of things to investigate.
#7
01/28/2002 (7:24 pm)
Ward: I got QuArK running in WineX (part of it is written in Kylix or something else Windoze-only), but it seems to UE randomly when I open menus and there's severe graphical artifacting. :P

John: Thanks. I bet if I went to Valve and asked them to port WorldCraft, I'd get laughed at. Nice to know some people take Linux seriously. :)

Tim: It appears that the DIF interior format is somewhat close to DXF (I tried importing one with the DXF plugin to a shareware 3D modeler I have on my hard drive; it choked about halfway through the file)... can you confirm or deny this, and if I'm right, what, if anything, is needed to make the magic happen (or can you not tell me without having to kill me)? ;)

(My apologies if I sound whiny; I'd license the engine myself and write up a DIF editor, but I don't have 100 bucks to burn... such are the perils of being a high-school student. :P)
#8
01/29/2002 (6:12 am)
W00t... I got it (it being QuArK) working. I highly recommend Quark4Torque in the resources section. :)

A native port of map2dif would still be nice as a one-polyhedron object build took several seconds at 100% CPU utilization... :/