Game Development Community

Multiple) Terrain Blocks

by Jimomighty · in Torque Game Engine · 07/31/2005 (12:09 am) · 7 replies

First off, if something like this is discussed in another thread plz tell me. I looked and failed :(

I was wondering if anyone has tried to make mini-terrain blocks. instead of the realm wars example where the whole map is basically terrain and dif objects laying around, has anoyone ever tried making a big difs and implementing a small terrain object instead of just adjusting the height at a certain point over a diff?

my goal is to make city objects (road and buildings, etc.) and little parks at multiple areas (each terrain at each area to be their own object)

i could be talking all noob, having touched the engine in awhile and they may be something like this already

thanks
-jim

#1
07/31/2005 (12:59 pm)
I'm a little unclear what you're asking here... You want to have small terrain objects inside of a big DIF world?
#2
07/31/2005 (1:22 pm)
More like an empty world with like small terrain objects and small dif objects placed together
#3
07/31/2005 (1:42 pm)
Frankly, TSE would be a lot better suited for that sort of scenario; the TGE terrain engine is pretty rigid in what it can do without code tweaks.
#4
09/21/2005 (3:51 am)
Is it possible to change some code to be able to move the terrain in the map editor without it crashing? Is it easy?

edit:
I mean not by just changing the value, but just dragging it
#5
09/21/2005 (4:47 am)
Not when the terrain is tiling infinitely. ;)

TSE of course supports free positioning of the Atlas terrains.
#6
12/05/2005 (10:20 pm)
How about terrain just as much as the mission area is? endless terrain is of any use when in encompassed litlle (let's say) deathmatch maps?
#7
12/06/2005 (12:41 pm)
Mini terrains for parks etc. would probably be better off being done as bezier patches. That still requires custom coding, but its probably a bit easier than trying to force legacy terrain to do it. MattF has already mostly done it, but being one of those GGers with 150+ projects at once, it may be a bit before we see it :)