T2D Level Editor
by Adam Larson · in Torque Game Builder · 07/28/2005 (1:44 am) · 15 replies
Some of you may have read my first thread talking about a level editor for T2D. It probably wasn't smart of me to post something without having something for people to play with. Well, now I do. I'm starting a new thread, because this is so vastly different from what I posted last week.
I basically rewrote the editor I had made as it was tied to specifically to the game I designed it for. This new version should be much more useful. I really think this is a worthwhile tool in T2D development so I'm hoping I'll get a better response this time around (better being more). It's really easy to grab and try, so if you have a couple of minutes, check it out and let me know what you think. For some screenshots, have a look see at my most recent .plan.
Edit: New links
The first version using stock T2D 1.02
The new version using a customized engine
I basically rewrote the editor I had made as it was tied to specifically to the game I designed it for. This new version should be much more useful. I really think this is a worthwhile tool in T2D development so I'm hoping I'll get a better response this time around (better being more). It's really easy to grab and try, so if you have a couple of minutes, check it out and let me know what you think. For some screenshots, have a look see at my most recent .plan.
Edit: New links
The first version using stock T2D 1.02
The new version using a customized engine
About the author
#2
I figure being able to change collision properties is more important than physics properties at the moment. Future versions will certainly allow for both.
07/28/2005 (12:49 pm)
In case anyone has downloaded this already, I just updated the file so that physics are no longer suppressed in the editor. Apparently suppressing the physics also means collision properties can't be changed.I figure being able to change collision properties is more important than physics properties at the moment. Future versions will certainly allow for both.
#3
I downloaded it, and just copied the folder into a clean copy of T2D stock. Copied the main.cs over the original.
Got a problem though, when I do that, T2D creates a process in memory, but doesn't show up at all.
Ok, weird, so I put the original main.cs back, and it works just fine.
Ok, so I manually went and added leveleditor; into the file.
Same problem as before ... won't open.
So, keeping the clean main.cs file, I try from the command line t2d -mod leveleditor
same problem, won't open...
I was wondering if anyone else had this problem? I'll keep digging on my own to see if I can figure out what is wrong, but if anyone has already got an idea that'd be great :)
08/01/2005 (1:05 pm)
Sounds cool...I downloaded it, and just copied the folder into a clean copy of T2D stock. Copied the main.cs over the original.
Got a problem though, when I do that, T2D creates a process in memory, but doesn't show up at all.
Ok, weird, so I put the original main.cs back, and it works just fine.
Ok, so I manually went and added leveleditor; into the file.
Same problem as before ... won't open.
So, keeping the clean main.cs file, I try from the command line t2d -mod leveleditor
same problem, won't open...
I was wondering if anyone else had this problem? I'll keep digging on my own to see if I can figure out what is wrong, but if anyone has already got an idea that'd be great :)
#4
By copying the first 'leveleditor' folder, I was able to recreate what you are describing. If that's not the problem, post the contents of your console.log file and I'll see what I can do.
08/01/2005 (2:04 pm)
When you unzip the file, a folder should be created called 'leveleditor'. Inside that folder is another folder called 'leveleditor' and the file 'main.cs'. I realize now that that wasn't the smartest way to name things. In any case, make sure you are copying the second 'leveleditor' folder (the one next to main.cs) to the example directory.By copying the first 'leveleditor' folder, I was able to recreate what you are describing. If that's not the problem, post the contents of your console.log file and I'll see what I can do.
#6
I'm relly interested in doing a mario like game :)
10/03/2005 (9:09 am)
Hello Adam, I was trying to download the zip but the link isn't working... could you check please?I'm relly interested in doing a mario like game :)
#7
10/03/2005 (10:07 am)
GarageGames has actually taken over the development of the scene editor. I have no idea when they're planning on releasing, but I do know the editor is going to rock. In the mean time, I'll try to get my latest version posted again. I'll post back here when it's ready.
#8
Are they still available for download anywhere?
10/29/2005 (3:17 pm)
Just stumbled across this thread....It seems that the files have been removed since the last post :(Are they still available for download anywhere?
#9
10/29/2005 (4:15 pm)
Interesting, it's been almost a month and I still haven't followed through with this. I honestly don't remember posting that. Sorry. Anyway, the first post has been updated with new links. Keep in mind the official GG editor is "coming soon" and will not be compatible with either of these.
#10
10/29/2005 (4:17 pm)
Thanks Adam!
#11
10/30/2005 (12:52 pm)
I heard the scene editor is coming with 1.1 (at the Austin event).
#12
10/30/2005 (12:55 pm)
Thats very good news.
#13
10/30/2005 (2:05 pm)
You can download the IGC Torque 2D video from my website Starlit Sky Games. It's got a demo of the scene editor that will be in 1.1, as well as a lot of other cool stuff.
#14
10/30/2005 (3:54 pm)
Tom- thanks so much for making those videos of IGC!
#15
10/31/2005 (1:12 pm)
Same here: @Tom thank you very much
Torque 3D Owner Hokuto
I'll have a go at it tonight when I get home