Programming in T2d
by Jacob Wagner · in Torque Game Builder · 07/27/2005 (12:16 pm) · 1 replies
I am kind of confused as to how to program for torque 2d what with the event driven approach and no main loop.
Here's an example of what I'm working on:
for an rpg game, I want my character to only be able to move 1 tile at a time, kind of like Dragon Warrior 1 or final fantasy 1 or any very old school rpg.
I thought I could use a timer, and at the end of the timer, the character stops moving, but I figure that if I do that, eventually the character wont be lined up exactly anymore.
If I had a main loop, I could just check the players coordinates and stop him from moving once he got at the right location.
Can anyone tell me how to do this ? I'm sure its very simple but I am just lost.
Matthew, where is your RPG tutorial? Hehe
Here's an example of what I'm working on:
for an rpg game, I want my character to only be able to move 1 tile at a time, kind of like Dragon Warrior 1 or final fantasy 1 or any very old school rpg.
I thought I could use a timer, and at the end of the timer, the character stops moving, but I figure that if I do that, eventually the character wont be lined up exactly anymore.
If I had a main loop, I could just check the players coordinates and stop him from moving once he got at the right location.
Can anyone tell me how to do this ? I'm sure its very simple but I am just lost.
Matthew, where is your RPG tutorial? Hehe
Torque Owner Jacob Wagner
http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=7576