ADDING custom animation Liking pressing P will play celwave
by Sventhors · in Torque Game Engine · 07/27/2005 (9:30 am) · 8 replies
I want to play an animation when I press a key. Like when I press p it will play the celwave.dsq animation. The Celwave animation works in Show Tool.
I have gone through the forum and I havent found clear answer.
I have tried this and put it in default.bind.cs
I have also, tried this and put it in the Movement keys. I Know it is terrible wrong:)
Is there other files I have to change this. I remebered reading in the forum that someone mentioned that there are several places were you have to change?
In addition -----> (0, \"celwave\");", ""); where you have "" do have to do something to this?
Can someone tell me how make this work. Thanks.
I have gone through the forum and I havent found clear answer.
I have tried this and put it in default.bind.cs
MoveMap.bindCmd(keyboard, "ctrl p", "$model.playThread(0, \"celwave\");", ""); //Also tried this MoveMap.bindCmd(keyboard, p, "$model.playThread(0, \"celwave\");", "");I have put it in several places in default.bind.cs and it didnt work. SNIFF...
I have also, tried this and put it in the Movement keys. I Know it is terrible wrong:)
function playCelwave(%val)
{
$mvCelwaveAction = %val * $movementSpeed;
}
moveMap.bind( keyboard, p, celwave );Is there other files I have to change this. I remebered reading in the forum that someone mentioned that there are several places were you have to change?
In addition -----> (0, \"celwave\");", ""); where you have "" do have to do something to this?
Can someone tell me how make this work. Thanks.
About the author
#2
I noticed that when I deleted config.cs file when I pressed ctrl p it took photos of the seen. Before it didnt. Kwel.
Im still stuck. I have tried to put it config.cs(I put it back to orginal place) also and nothing happens. Is there anything else I should do.
07/27/2005 (9:59 am)
I tried that... I deleted config.cs and config.cs.dso and nothing happened and I put it in default.bind.cs.I noticed that when I deleted config.cs file when I pressed ctrl p it took photos of the seen. Before it didnt. Kwel.
Im still stuck. I have tried to put it config.cs(I put it back to orginal place) also and nothing happens. Is there anything else I should do.
#3
I noticed that when I deleted config.cs file when I pressed ctrl p it took photos of the seen. Before it didnt. Kwel.
Im still stuck. I have tried to put it config.cs(I put it back to orginal place) also and nothing happens. Is there anything else I should do.
07/27/2005 (10:05 am)
I tried that... I deleted config.cs and config.cs.dso and nothing happened and I put it in default.bind.cs.I noticed that when I deleted config.cs file when I pressed ctrl p it took photos of the seen. Before it didnt. Kwel.
Im still stuck. I have tried to put it config.cs(I put it back to orginal place) also and nothing happens. Is there anything else I should do.
#4
07/27/2005 (10:10 am)
If you put it in default.bind.cs and delete config.cs and config.cs.dso then it should work... unless the key conflicts with something, try using another key.
#5
07/27/2005 (11:04 am)
Also you should first try the command in the console, if it works in the console then most likely the key you chose conflicts with another.
#6
I tried it in starter.fps and it works there. However, I forgot to mention that I was using the tutrioal.base.
And I cant find config.cs file in there. I get this in console window when I choose this command(tutrioal.base)
serverCmdplayCel: Unkown command
I have copied directly from starter.fps. Do I have do something differently in tutrioal.base
I am getting little confused about the naming in Torque. Like when it says Cel front of wave and salute. What is Cel? Is this command like col or collison?
Also, If I want to play a certain animation like my own animation like dance. Do I have name it celdance? as .dsq file.?
Inaddition, if I want to play fall or play death3 or tauntimp.dsq in the player folder. How do I do that. I have tried this and didnt work
Thanks again for all the help:)
07/27/2005 (2:41 pm)
Thanks for all the help:)I tried it in starter.fps and it works there. However, I forgot to mention that I was using the tutrioal.base.
And I cant find config.cs file in there. I get this in console window when I choose this command(tutrioal.base)
moveMap.bindCmd(keyboard, "ctrl 1", "commandToServer('playCel',\"wave\");", "");serverCmdplayCel: Unkown command
I have copied directly from starter.fps. Do I have do something differently in tutrioal.base
I am getting little confused about the naming in Torque. Like when it says Cel front of wave and salute. What is Cel? Is this command like col or collison?
Also, If I want to play a certain animation like my own animation like dance. Do I have name it celdance? as .dsq file.?
Inaddition, if I want to play fall or play death3 or tauntimp.dsq in the player folder. How do I do that. I have tried this and didnt work
moveMap.bindCmd(keyboard, "ctrl 2", "commandToServer('playCel',\"tauntimp\");", "");
//and
moveMap.bindCmd(keyboard, "ctrl 2", "commandToServer('tauntimp',\"\");", "");
//and othersThanks again for all the help:)
#7
// Triggers the function and sends the name of the animation you want to play
moveMap.bindCmd(keyboard, "g", "commandToServer('playAnim',\"wave\");", "");
// Calls the function attached to the Player object to play your input animation
function serverCmdPlayAnim(%client,%anim)
{
if (isObject(%client.player))
%client.player.playAnimation(%anim);
}
// Plays the given animation (note: the false indicates that it should not remain in this current animation sequence and should return to whatever it should next.. this obviously should be changed if it's a death sequence)
function Player::playAnimation(%this,%anim)
{
%this.setActionThread(%anim,false);
}
06/13/2007 (9:50 am)
Here is a process that I've been playing with... so far it will work if you are just wanting to trigger full body animations :// Triggers the function and sends the name of the animation you want to play
moveMap.bindCmd(keyboard, "g", "commandToServer('playAnim',\"wave\");", "");
// Calls the function attached to the Player object to play your input animation
function serverCmdPlayAnim(%client,%anim)
{
if (isObject(%client.player))
%client.player.playAnimation(%anim);
}
// Plays the given animation (note: the false indicates that it should not remain in this current animation sequence and should return to whatever it should next.. this obviously should be changed if it's a death sequence)
function Player::playAnimation(%this,%anim)
{
%this.setActionThread(%anim,false);
}
#8
And in case you're doing seperate client/server architecture, this change has to be done server side in order to work.
06/14/2007 (12:53 am)
You should load your .dsq and give it a symbolic name before you can play it. The easiest way to do so is to add it to your player.cs file. Look at the file data/shapes/player/player.cs in starter.fps to get an idea how to do it. Just add a new line with a new sequence number, the name of your .dsq and the name you want to give it, then you'll be able to play it.And in case you're doing seperate client/server architecture, this change has to be done server side in order to work.
Torque 3D Owner Matthew Langley
Torque
then go up one directory and delete config.cs and config.cs.dso... those are generated when you run Torque :)