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Atlas vs. Terrain --- no dependencies?

by Kevin Bluck · in Torque Game Engine Advanced · 07/26/2005 (1:18 pm) · 4 replies

So, just to be perfectly clear before I start messing with things:

Atlas has absolutely no dependencies upon the legacy terrain engine? Legacy terrain could be excised completely from the build and Atlas terrain will still work normally?

Thanks.

#1
07/26/2005 (1:36 pm)
I'll leave a more detailed answer to Ben, but as far as I am aware the two are actually mutually exclusive--post MS 2, I don't think the legacy terrain exists, although I could be wrong!
#2
07/26/2005 (2:10 pm)
The legacy terrain does still exist, as it happens; the two objects are completely independent. I strongly suggest reading over the legacy and Atlas terrain codebases before trying to do any significant source modification.
#3
07/27/2005 (12:35 pm)
I noticed the other day that the engine still seems to check for terrain and sends up a warning/error message that no terrain exist if you use the Atlas terrain.

Is this something that is going to be changed since an old terrain isnt needed and shouldnt be giving this message. Perhaps change it to check for both versions of terrain?
#4
07/27/2005 (1:53 pm)
It's a symptom of the editors not being updated to use the new terrain. That will be happening post TGE 1.4 coming out.