Game Development Community

Question about starting a new T2D project

by Jacob Wagner · in Torque Game Builder · 07/25/2005 (12:42 pm) · 1 replies

Hi. I read this question in the t2d public forum, and since I basically am as lost as this person, I thought I'd repost this question here so someone can help him(me).



Hello Everyone,
I'll apologize straight away for the simple-minded question I am about to ask.

I just purchased T2D, and I am extremely impressed with the power and ease-of-use I have found in the engine. Though I have a background in game development, I am a bit unclear on the process of beginning a completely new project in T2D.

I went through the tutorial that has you adding code to the client.cs script found in the examples directory (the tutorial that teaches you some fundamentals by having you recreate parts of the space shooter). Of course the single T2D executable that came with the install, now launches what was originally the bare bones Garage Games window with editors to select from in the menu, with spaceships flying around.
So, was that lone T2D executable not meant to be a core tool for creating and editing games -- as the experience has now been modified by completing that tutorial, I am unclear as to what the intended vision was for starting a new project. Is there no stand-alone, core editor per se? Was it envisioned that every T2D game would begin with editing that one executable? I also have not been able to find good documentation explaining in detail what parts the other scripts like main.cs, defaults.cs play and how they should and should'nt be modified.

If anyone could walk through the basic steps, or point me to a reference, for beginning a new project and what core .cs files are needed, it would be sincerely appreciated.

Thanks for the help,
Samuel

#1
07/26/2005 (2:55 pm)
Shame the Hello World series of tutorials are currently down. They'd explain a lot of what is absolutely necessary to make a T2D game.

T2D.exe is the engine, it loads main.cs on startup, which then loads various other files, including the editors, and your game code.

Bare minimum for a game would be T2D.exe, main.cs and whatever data your game needs.