Creating animation files? with 3d max 4.2
by David J Weaver · in Artist Corner · 01/26/2002 (8:41 am) · 4 replies
Ok in T2 there are the default player models right? but there are also animation files for the default players.. how would i go about importing the animations into a dsq file?(i think thats what they are called)
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#2
01/26/2002 (8:55 am)
then how do i export? are there any tuts on exactly what has to be done?
#3
The only problem is that you are technically stealing this data from Tribes 2 and legal issues can arise from performing this action.
Logan
01/26/2002 (9:18 am)
If you setup your skeletal system the same way that the Tribes 2 team did you should in theory be able to apply the Tribes 2 player character actions to the model that you import into Torque.The only problem is that you are technically stealing this data from Tribes 2 and legal issues can arise from performing this action.
Logan
Associate Anthony Rosenbaum
Anthony