Game Development Community

Creating animation files? with 3d max 4.2

by David J Weaver · in Artist Corner · 01/26/2002 (8:41 am) · 4 replies

Ok in T2 there are the default player models right? but there are also animation files for the default players.. how would i go about importing the animations into a dsq file?(i think thats what they are called)

#1
01/26/2002 (8:44 am)
sorry can't import. . . just export
Anthony
#2
01/26/2002 (8:55 am)
then how do i export? are there any tuts on exactly what has to be done?
#3
01/26/2002 (9:18 am)
If you setup your skeletal system the same way that the Tribes 2 team did you should in theory be able to apply the Tribes 2 player character actions to the model that you import into Torque.

The only problem is that you are technically stealing this data from Tribes 2 and legal issues can arise from performing this action.

Logan
#4
01/26/2002 (11:07 am)
Read the new Max docs. . .in the news section
Anthony