Game Development Community

Server hosting

by Tim Fox · in Torque Game Engine · 07/23/2005 (6:35 pm) · 6 replies

Is it possible in Torque to have a server host the file's? Have the game connect to the main server and get the models and texture's and user data. I'm making a MMO, i want my user's data saved on my server and my models so they don't get stollen. Is this possible?

#1
07/23/2005 (6:53 pm)
I not a pro but I would guess to do it, you would just need to some how setup the client to download the files when it joins the server then delete the files when the client exits.

If it is possible, I bet it would cause a ton of lag (and take a long time) each time the user had to download the models, textures, maps, scripts etc.
#2
07/23/2005 (7:31 pm)
Ok ya i was thinking because i know another game that hides all their files and are unhideable. But now how would i beable to make my files unhideabe?
#3
07/23/2005 (8:03 pm)
There's a discussion going on at the moment on the forums about game security.

Worth checking out www.garagegames.com/mg/forums/result.thread.php?qt=31939
#4
07/23/2005 (8:11 pm)
"Is it possible?" Everything is possible providing you got the source.
I don't know if it works out of the box with Torque, but if you're making an MMO, out of the box features won't be much of a choice anyway.

The change is easy enough to make though, and can be done in script entirely.
#5
07/25/2005 (12:05 pm)
Yes, Torque can stream files down to the client. Try it with the existing demo.

It's not a very good way to deliver content for an MMO, though, and I'd suggest exploring other options.
#6
07/27/2005 (5:43 pm)
So what do you suggest to do on a MMO to keep my files safe?