Server hosting
by Tim Fox · in Torque Game Engine · 07/23/2005 (6:35 pm) · 6 replies
Is it possible in Torque to have a server host the file's? Have the game connect to the main server and get the models and texture's and user data. I'm making a MMO, i want my user's data saved on my server and my models so they don't get stollen. Is this possible?
About the author
#2
07/23/2005 (7:31 pm)
Ok ya i was thinking because i know another game that hides all their files and are unhideable. But now how would i beable to make my files unhideabe?
#3
Worth checking out www.garagegames.com/mg/forums/result.thread.php?qt=31939
07/23/2005 (8:03 pm)
There's a discussion going on at the moment on the forums about game security.Worth checking out www.garagegames.com/mg/forums/result.thread.php?qt=31939
#4
I don't know if it works out of the box with Torque, but if you're making an MMO, out of the box features won't be much of a choice anyway.
The change is easy enough to make though, and can be done in script entirely.
07/23/2005 (8:11 pm)
"Is it possible?" Everything is possible providing you got the source.I don't know if it works out of the box with Torque, but if you're making an MMO, out of the box features won't be much of a choice anyway.
The change is easy enough to make though, and can be done in script entirely.
#5
It's not a very good way to deliver content for an MMO, though, and I'd suggest exploring other options.
07/25/2005 (12:05 pm)
Yes, Torque can stream files down to the client. Try it with the existing demo.It's not a very good way to deliver content for an MMO, though, and I'd suggest exploring other options.
#6
07/27/2005 (5:43 pm)
So what do you suggest to do on a MMO to keep my files safe?
Associate Joseph Euan
If it is possible, I bet it would cause a ton of lag (and take a long time) each time the user had to download the models, textures, maps, scripts etc.