Game Development Community

Exporting from Max 7 using Multi-Res

by Bruno Grieco · in Torque Game Engine · 07/22/2005 (2:50 pm) · 1 replies

Hi Guys,

I'm not really an experienced max user so please don't mock me :-)

I'm trying to export using max 7 and the multi-res transform feature. I've sucessfully exported the shape with several LODs by the simple way :
Creating several versions.
Using the schematic view, unlinking them to shape01 ( leaving just one linked )
Pressed the register detail button and exported the shape. Everything worked fine.

Now I created 4 teapots that are exactly the same.
Did the linking and registering of the previous tutorial
Stacked a multi-res transform on each and set the slider to 100%
Called the AdjustLOD script and set the LODs to SIZE/DETAIL ( 128/1.0, 64/0.64, 32/0.48, 2/0.28 )
Hit the export button.
I get an error saying that 2 shapes have the same size. And it doesn't show in the show tool.

What else am I supposed to do ?

Where, exactly, the .cfg file must go ? In the source ( where the .max file is ) or in the destination directory ?

TIA

#1
07/22/2005 (3:56 pm)
.cfg file goes where your .max file is located. NOTE: Only *ONE* .cfg file should be present in the folder where your .max file is located.

As for the multi-res.. I haven't had a chance to play with it much, but I'm sure there is someone around here that is able to answer that part of the question.

Also, If your new to exporting with max2dts you might find some useful info here torque.smdlabs.com/3dsmaxAnimationSetup.htm

B--