First character on a new project
by Terence M. · in Game Design and Creative Issues · 07/22/2005 (11:50 am) · 25 replies
G'day
Im on my way to completing the first character, its important that the first one gets done right.
So if anyone has some suggestions, maybe something that could spice the model up, im all ears!

a colour variation, better or worse?

cheers
Im on my way to completing the first character, its important that the first one gets done right.
So if anyone has some suggestions, maybe something that could spice the model up, im all ears!

a colour variation, better or worse?

cheers
#2
Below the elbow and knee are the normal type looking leg joints you would see. Is this model going to be bi-pedal or is it going to be like an insect? If it's going to be bipedal then I would suggest turning the feet into some sort of modified foot that has more surface area with the ground because he looks like wind could blow him over.
Great work though better than I personally can do by far.
07/22/2005 (12:58 pm)
Antennae as stated earler, the reddish makes it look more antish while the green more praying mantis. The tan elbows look better on the green as well. Most insects however have a thorax for a waist, extremly little joint part. Think to remember about insects is that thier limbs cannot bend since they are exoskeleton. I would google image search for some bugs if you want realistic.Below the elbow and knee are the normal type looking leg joints you would see. Is this model going to be bi-pedal or is it going to be like an insect? If it's going to be bipedal then I would suggest turning the feet into some sort of modified foot that has more surface area with the ground because he looks like wind could blow him over.
Great work though better than I personally can do by far.
#3

Thanks for the info David, I wish id done some research now! That info will be very handy for the next characters, Ive gone too far on this to go back and make significant changes.
It will be walking bipedal, so ive increased the foot size, looking more balanced?
07/22/2005 (1:39 pm)
Nice suggestion guys, the antennae help a lot!
Thanks for the info David, I wish id done some research now! That info will be very handy for the next characters, Ive gone too far on this to go back and make significant changes.
It will be walking bipedal, so ive increased the foot size, looking more balanced?
#4
07/22/2005 (1:42 pm)
Foot still looks a little small, but I like the antennae :)
#5
Think of a upside down Y for the feet. It's something to experement with though heck you could even take one after the Y and reverse it so it makes somewhat of a heel.
But most importantly play with it, make a copy of the model and play.
07/22/2005 (1:53 pm)
Perhaps with the foot you could copy the foot from the ankle down, then make it a double foot? I mean it is a evolved insect perhaps that can help add to the realism? The antenna look great I do admit makes a world of difference.Think of a upside down Y for the feet. It's something to experement with though heck you could even take one after the Y and reverse it so it makes somewhat of a heel.
But most importantly play with it, make a copy of the model and play.
#6
heres another adjustment to the feet, tell me what you think
home.exetel.com.au/tmc/kirk/insect1_example9.jpg
*edit*
Another adjustment to the feet, a Y foot looks good to me, thanks David.
home.exetel.com.au/tmc/kirk/insect1_example10.jpg
07/22/2005 (1:55 pm)
Thanks Rodney :)heres another adjustment to the feet, tell me what you think
home.exetel.com.au/tmc/kirk/insect1_example9.jpg
*edit*
Another adjustment to the feet, a Y foot looks good to me, thanks David.
home.exetel.com.au/tmc/kirk/insect1_example10.jpg
#7
07/22/2005 (2:05 pm)
Feet look much more stable now nice modeling.
#8
07/22/2005 (2:10 pm)
Yeah, that looks better - looks like it could support his body now ;)
#9
Otherwise (depending on what style you're going for) maybe add some slight color varations to the texture? It looks a little uniform right now.
But in either case, nice work.
07/22/2005 (4:57 pm)
Looks pretty interesting, I would probably have extended his butt a bit further and duplicated the legs (sort of the way they did in the movie Antz) to give him even more support, that is if your free to use a custom skeleton with support for the extra legs.Otherwise (depending on what style you're going for) maybe add some slight color varations to the texture? It looks a little uniform right now.
But in either case, nice work.
#10
It did need some colour variation, tell me what you think (im hoping I havent strayed away from the cartoony look)
home.exetel.com.au/tmc/kirk/insect1_example11.jpg
07/23/2005 (6:56 am)
Thanks MagnusIt did need some colour variation, tell me what you think (im hoping I havent strayed away from the cartoony look)
home.exetel.com.au/tmc/kirk/insect1_example11.jpg
#11
I already told you that I like the green more.
The model looks great, as does the texture(s).
I can't say that I like the eye much... too much constrast with the rest of the body, I guess. (I also have no clue as to how to fix it)
07/25/2005 (10:37 am)
TERRY!I already told you that I like the green more.
The model looks great, as does the texture(s).
I can't say that I like the eye much... too much constrast with the rest of the body, I guess. (I also have no clue as to how to fix it)
#12
your right, it does look odd, nice spotting
the eye, being so white and shiny, should reflect at least some of the skin colour of the face surrounding the eye
ive tried to make it suttle, what you think george?


*edit* got the forum code wrong :/
07/25/2005 (11:19 am)
Heya George!your right, it does look odd, nice spotting
the eye, being so white and shiny, should reflect at least some of the skin colour of the face surrounding the eye
ive tried to make it suttle, what you think george?


*edit* got the forum code wrong :/
#13
07/25/2005 (1:20 pm)
Looks good to me. I agree with George that the eyes look a little too contrasting in the previous shots, but with the shading it's fine in the game.
#14
But maybe that's because you changed it. ;)
Lookin' sharp.
I'd recommend changing the color of the ... teeth things (for lack of a better vocabulary :) ) ... to something that resembles an aging bone...
Yup.
Reason being is that they aren't really noticable in-game.
EDIT: Cracks in the teeth would be nice, too. (In the texture, not the model) Well... On second thought... maybe not.... It wouldn't be very cartoony. Hmph. I'm torn between the two. I guess that you could make it work, but it doesn't have to be done.
07/25/2005 (7:52 pm)
Yep... it does look much better in-game.But maybe that's because you changed it. ;)
Lookin' sharp.
I'd recommend changing the color of the ... teeth things (for lack of a better vocabulary :) ) ... to something that resembles an aging bone...
Yup.
Reason being is that they aren't really noticable in-game.
EDIT: Cracks in the teeth would be nice, too. (In the texture, not the model) Well... On second thought... maybe not.... It wouldn't be very cartoony. Hmph. I'm torn between the two. I guess that you could make it work, but it doesn't have to be done.
#15
07/25/2005 (8:04 pm)
Quote:I'd recommend changing the color of the ... teeth thingsI was going to comment on this earlier too but I must have forgot. I agree, the teeth/pincers/whatever doesn't really read that well. It works okay on the red guy but they're still rather hard to see. Making them a brighter colour should help, tinting the red guys teeth slightly red and the green guys slightly green should make them blend in better with the rest too (mostly a problem right now on the green one).
#16
Better?

07/26/2005 (7:50 am)
Good suggestion George and Magnus, ive tried to make them blend with the overall look better, but also contrast enough so that theys stand out.Better?

#17
07/26/2005 (9:27 am)
Why not make those teeth thingys the same yellowy color as joints and hips? Then they will stand out from the rest of the face but stil feel like part of the model. I am not an artist though, so it probably won't work!
#18
Now for another question that does make a difference in character feel and design, are these characters Evil or Good based?
07/26/2005 (9:28 am)
I would give the pincers a go with a black coloring yes I know it would make them stand out in contrast however sharp pointy bite you things should stick out a bit.Now for another question that does make a difference in character feel and design, are these characters Evil or Good based?
#19
I agree, I would color them to match the joint sections - personally.
Also, I have to wonder, are you going for realism, or a cartoony look?
I ask because the eyes, as they are currently, have a definite "cartoon" look to them - a more realstic look would be a dark, multifaceted appearance.
07/26/2005 (10:16 am)
I believe the word you guys are searching for is "mandibles".I agree, I would color them to match the joint sections - personally.
Also, I have to wonder, are you going for realism, or a cartoony look?
I ask because the eyes, as they are currently, have a definite "cartoon" look to them - a more realstic look would be a dark, multifaceted appearance.
#20
As for its alignment david, they are good, so I dont want them to look aggressive (thats why ive tried to not let the mandibles (thanks Kirby ;D ) stand out too much).
Black mandibles and multifaceted eyes would be perfect for an evil version of the character, well definetly do that later (im working on the next creature atm, a mount for this creature).
ciao4now
07/26/2005 (11:16 am)
Im glad they have a cartoony look :)As for its alignment david, they are good, so I dont want them to look aggressive (thats why ive tried to not let the mandibles (thanks Kirby ;D ) stand out too much).
Black mandibles and multifaceted eyes would be perfect for an evil version of the character, well definetly do that later (im working on the next creature atm, a mount for this creature).
ciao4now
Torque 3D Owner Rodney (OldRod) Burns
Maybe some antennae if this is an insectoid?