2D !!!
by A Eriksson · in Game Design and Creative Issues · 01/25/2002 (11:44 am) · 10 replies
Hmmm.
Why does everything have to do with 3d fps's and rpg's nowadays ? Ok , i dont think there's a problem with that, but still, aren't there enough of theese comin up or already existing? Besides those games can only be played for hours and sometimes you just wanna play a game for a fem mins. Now thats where the 2d games come in. If people developing theese torque games would focus on the ideas instead of the graphics the games become better. So insted of makin another mmorpg that will never come out, make 2d games.
Besides you can make cool cartoon style graphics with 2d that are impossible with 3d... Unless the tourqe engine supports cel-shading.
Dot>.
Why does everything have to do with 3d fps's and rpg's nowadays ? Ok , i dont think there's a problem with that, but still, aren't there enough of theese comin up or already existing? Besides those games can only be played for hours and sometimes you just wanna play a game for a fem mins. Now thats where the 2d games come in. If people developing theese torque games would focus on the ideas instead of the graphics the games become better. So insted of makin another mmorpg that will never come out, make 2d games.
Besides you can make cool cartoon style graphics with 2d that are impossible with 3d... Unless the tourqe engine supports cel-shading.
Dot>.
#2
Duck Hunt 3D? Galaga 3D? Tempest 3D? These could all be done in 3D. They could be more fun in 3D. They all could be played for a short time... it's just that nobody has done it.
I think having 3D at your fingertips has caused people to look at the max possible with the medium. Look at Deer Hunter games. Aren't those basically just a 3D Duck Hunt?
01/25/2002 (12:39 pm)
Games that you can play for a few minutes at a time are not restricted to 2D -- the number of dimensions shouldn't necessarilty imply the play time required. What is needed to satisfy this is a good idea for a simplistc game that is implemented in 3d.Duck Hunt 3D? Galaga 3D? Tempest 3D? These could all be done in 3D. They could be more fun in 3D. They all could be played for a short time... it's just that nobody has done it.
I think having 3D at your fingertips has caused people to look at the max possible with the medium. Look at Deer Hunter games. Aren't those basically just a 3D Duck Hunt?
#3
But what about the people who does not own a high-end 3d machine?
01/27/2002 (10:54 am)
Mabe you got a point there Logan...But what about the people who does not own a high-end 3d machine?
#4
01/27/2002 (2:41 pm)
We are making a 2D side scroller shooter, wish us luck :)
#5
That's a good point too. I don't know what the statistics are about most consumer's PC specs. Most 3D developers are naturally focused on what the cutting edge is. And most avid gamers have decent PCs and 3D cards. But many publishers are after the legendary "casual gamer market" that basically means everybody who has a PC. Games targeted at them would have to run on the lowest common denominator of machines. I suspect that even the lowest common denomiator machines can run some level of 3D, however.
OTOH, i'm not trying to discourage anybody from going for it. I have no doubt that there some brilliant and compelling gameplay ideas that don't need 3D at all. I'd go so far as to say that if you can't imagine your game idea being fun without 3d, then it's probably not that fun to begin with...
01/29/2002 (2:32 pm)
>But what about the people who does not own a high-end 3d machine?That's a good point too. I don't know what the statistics are about most consumer's PC specs. Most 3D developers are naturally focused on what the cutting edge is. And most avid gamers have decent PCs and 3D cards. But many publishers are after the legendary "casual gamer market" that basically means everybody who has a PC. Games targeted at them would have to run on the lowest common denominator of machines. I suspect that even the lowest common denomiator machines can run some level of 3D, however.
OTOH, i'm not trying to discourage anybody from going for it. I have no doubt that there some brilliant and compelling gameplay ideas that don't need 3D at all. I'd go so far as to say that if you can't imagine your game idea being fun without 3d, then it's probably not that fun to begin with...
#6
03/06/2002 (4:37 pm)
For years, games were 2 dimensional with the appearance of being 3 dimensional (ahem... doom ...ahem, ahem) why not reverse it? have a 3 dimensional side scroller. Side scrollers have some of the best gameplay out there
#7
The problem is that while 2D games does not require high-end machines, 3D games do. And for a side-scroller much detailed and loseless graphics can be applied in 2d. But in-case a developer will create a 3D game out of a 2D one, they will make it a platform game. That's because the sales, and publishers ask to act like this.
Dan Fekete
Skyersoft Co.
03/31/2002 (2:41 pm)
James,The problem is that while 2D games does not require high-end machines, 3D games do. And for a side-scroller much detailed and loseless graphics can be applied in 2d. But in-case a developer will create a 3D game out of a 2D one, they will make it a platform game. That's because the sales, and publishers ask to act like this.
Dan Fekete
Skyersoft Co.
#8
Sorry, but I still have something to say. Actually DOOM was a 3D game (but anyways, since monitors are 2D, EVERY game is 2D) but with much less capabilites than the today's ones. Wolfestein 3D was also a 3D game, but only models were placed as sprites on the screen, because when that game was in the market, computers just could not compute such an incredible ammount of information.
03/31/2002 (2:46 pm)
For James again,Sorry, but I still have something to say. Actually DOOM was a 3D game (but anyways, since monitors are 2D, EVERY game is 2D) but with much less capabilites than the today's ones. Wolfestein 3D was also a 3D game, but only models were placed as sprites on the screen, because when that game was in the market, computers just could not compute such an incredible ammount of information.
#9
03/31/2002 (3:46 pm)
Sure -- anyone can make a 3d game that's fun to play, or an interesting 2d game. But what about the 1d game market? It's virtually untapped. With the tools we have now-a-days, it's a perfect time to feed off of these rich, 1 dimensional individuals by creating, rich, 1 dimensional games!! Who's with me?!?
#10
Dan Fekete
Skyersoft Co.
04/02/2002 (1:50 pm)
1D Games? Tetris, there you have it. Well darn, that is 2D again. Actually I can imagine different colored rainbows with 1 pixel height beign animated on the screen. You must pick the red one to win .... Wow, I just wrote down a totally cool game idea! :-) Hey, if you get a whole lot of money with this, please give some money!! :-) Hehe, cool.Dan Fekete
Skyersoft Co.
Logan Bender
The torque engine is a 3D engine, so most folks here are unlikely to use it for 2D.
While I agree that 3D does not automatically make a game better, I believe that more interesting and enjoyable gameplay can arise from a 3D environment.
3D representations of worlds and objects are also more intuitively understandable, because we are used to percieving a 3D world. When you are limited to 2D, you have to compromise in your representation of the world, and this compromise has to be explained to the player. (unless you are following a common genre- like a platform jumping game)
The toon shading Ideas is coming around, especially on console games. Klonoa2, Cel Damage, and the upcoming Hurdy Gurdy are all making use of it.
but really, for a 2D game that you only play for a few minutes, you could just use Flash. Torque would probably be overkill.