Game Development Community

Character LOD

by Barry Gallagher · in Artist Corner · 07/20/2005 (4:30 pm) · 2 replies

....hey... i was just wondering if you could set the level of detail for a character manually, without using autodetail... i feel it would give me more control for refinement, though obviously it will take longer

...
if so, how? ... frame snapshots and detail markers?

#1
07/20/2005 (5:09 pm)
Not sure what package your using but you can definatly setup your LOD manually. In fact its the way to go for quality at least in the first couple levels.
In 3dsMax you were to have 3 LOD levels you would make your models and name them whatever256, whatever128, whatever64, whatever32......

The number following the name is the corresponding pixel level at which the model will display.

You would link all the geometry to the start Node (Unless its a character with abiped, they are linked to the Bip 01 node).

Then have matching detail markers in your scene Detail256, detail128, detail64 ...... Link these to your base node and your all set.

Yopu can have different materials on every model through your range of details, for manual mipmapping. The LOD system is not real picky . Just the detail numbers and the mesh need to correspond.

Hope that helps
Matt

edits for big fingers
#2
07/20/2005 (5:13 pm)
Yupyup ...exactly what i wanted.. thank yee kindly sir *tips hat
and quick ta boot