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QueryLANServers() call doesn't match parameters

by Michael Rogers · in Torque Game Engine · 07/18/2005 (6:49 pm) · 0 replies

On p. 226, the author lists a call to QueryLANServers with 11 parameters. On p. 228, he lists 13 parameters, and talks about "the response ... accessible from the ServerList array".

What is the ServerList array? Is that the ServerList GUITextListCtrl, described on p. 220? Or is it the 13th parameter on p. 228, the "buddylist"? And is it OK to have a function call with only 11 parameters to a function whose signature has 13?

Michael