What's up with the player's head?
by Joel Baxter · in Torque Game Engine · 01/24/2002 (11:56 am) · 6 replies
When I go to third-person view, the player model's head is turned a little to the left, even though I am looking straight ahead.
If I use freelook to turn the player's head, I can see that it turns much further to the left than it does to the right.
Something not right there.
If I use freelook to turn the player's head, I can see that it turns much further to the left than it does to the right.
Something not right there.
#2
I'm about to do a rewrite of player.cc that includes making changes to the way head orientation is manipulated. I guess if it's a problem in the code, I'll eventually find it. But if it's a problem in the model and/or the animations, that left-bias is going to screw with the behaviors I'll be trying to implement.
01/24/2002 (12:19 pm)
Anyone know why?I'm about to do a rewrite of player.cc that includes making changes to the way head orientation is manipulated. I guess if it's a problem in the code, I'll eventually find it. But if it's a problem in the model and/or the animations, that left-bias is going to screw with the behaviors I'll be trying to implement.
#3
01/24/2002 (12:33 pm)
It must simply be the player model. He stands a little to the side, so the head angle is just compensated.
#4
01/24/2002 (12:39 pm)
Overcompensated, if so. :)
#5
01/24/2002 (12:41 pm)
actually is a mix of thread with the exporter see the max docs for more info on subject
#6
01/24/2002 (1:47 pm)
I have to admit, I don't know what you mean when you say it's a "mix of thread". If there's a particular page in the docs that talks about this problem with the player head, could you supply the URL? Thanks.
Torque Owner Tim "Zear" Hammock