Importing terrain from Milkshape
by Gleznov · in Torque Game Engine · 07/16/2005 (9:56 am) · 3 replies
Hi,
I just found the terrain generator in Milkshape 3d. Once I create a terrain I'm happy with, how do I get it out of Milkshape and into tge so I can begin editing it? If I make a copy of a skin-and-bones game I'm working on from my 3dGPAi1 book (Emaga4) and go into terrain editor, the only format I seem to be able to import is .TER, but I don't see anything in Milkshape that seems to export to this format. What's the basic process of getting these terrain files into Torque? Terrain editor or code info welcome!
Glez
I just found the terrain generator in Milkshape 3d. Once I create a terrain I'm happy with, how do I get it out of Milkshape and into tge so I can begin editing it? If I make a copy of a skin-and-bones game I'm working on from my 3dGPAi1 book (Emaga4) and go into terrain editor, the only format I seem to be able to import is .TER, but I don't see anything in Milkshape that seems to export to this format. What's the basic process of getting these terrain files into Torque? Terrain editor or code info welcome!
Glez
#2
07/16/2005 (11:38 am)
Yeah, well you actually could export the whole terrain as a .dts. But then the bounding box of the .dts object wouldn't let you walk on it. Oh yeah, and to add onto what Stefan said, by heightmap he means a 256 monochrome grayscale image. Not a .ter cause milkshape cant export those.
Torque Owner Stefan Lundmark