When the crosshair hovers over a target, object selection
by lineage · in Torque Game Engine · 07/14/2005 (9:10 pm) · 5 replies
I was wondering how to get object selection or detection once the crosshair hovers over a target. then afterwards, do something to the object (apply force, fire, etc)
i know the guiShapeNameHud pops up with the health bar, but i can't find exactly where its called to do taht when the crosshair goes over a player. but im guessing this is definitely a good example of what im trying to do. i feel like its right under my nose. if anyone could point it out thatd be great. thanks
dennis
i know the guiShapeNameHud pops up with the health bar, but i can't find exactly where its called to do taht when the crosshair goes over a player. but im guessing this is definitely a good example of what im trying to do. i feel like its right under my nose. if anyone could point it out thatd be great. thanks
dennis
#2
07/14/2005 (10:27 pm)
Well if you are wanting to apply the force or whatnot on a trigger, as opposed to as soon as the crosshair hovers, you could simply cast a ray on the muzzlevector and get the return.
#3
the object selection really helped out for anyone interested in doing this.
07/15/2005 (9:31 pm)
Thanks guys - i finally got it - i just used eye vector and eye point since i figured, the guy is running and the gun is moving around - so i didn't want to have it point based on where the gun is.the object selection really helped out for anyone interested in doing this.
#4
07/15/2005 (10:11 pm)
Glad to help, I use that tutorial and Custom Shape Mod, dang near every day.
#5
07/08/2006 (11:40 am)
How did you use the eye vector to locate the point?
Torque Owner Dreamer
Default Studio Name
Haven't tried it myself, but it should work.