Feet or Meters in Torque?
by Scott McGlasson · in General Discussion · 01/23/2002 (4:37 pm) · 3 replies
I'm just the lowly designer, not a programmer, but my lead programmer assures me that Tribes 2 and Torque used metric values for distance, weight, and velocity. So I went into a T2 game (had to reinstall WHAT A FRIKKIN CHORE THAT WAS) and did some random measurements.
Now obviously I don't know the actual scale used in the game world of Tribes 2...they could be three meter tall giants in the futere, for all I know. I assumed this was not the case and went with a base 6 feet, or about two meter, height for my scout. I used beacons as measuring points for different things like (as designed) vehicle size and building size. Also, as a test, just a distance from a beacon that read as 10. That 10 sure didn't look like 10 meters to me, so I'm confused now.
I realize that you could probably do anything you want with the distance, via code, but I'm wondering what the default is in Torque.
Now obviously I don't know the actual scale used in the game world of Tribes 2...they could be three meter tall giants in the futere, for all I know. I assumed this was not the case and went with a base 6 feet, or about two meter, height for my scout. I used beacons as measuring points for different things like (as designed) vehicle size and building size. Also, as a test, just a distance from a beacon that read as 10. That 10 sure didn't look like 10 meters to me, so I'm confused now.
I realize that you could probably do anything you want with the distance, via code, but I'm wondering what the default is in Torque.
Torque Owner Rick Overman