Game Development Community

Help with conversion from .map

by Ironbelly Studios · in Torque Game Engine · 07/14/2005 (6:09 am) · 4 replies

Hi
we are having some problems with converting a .map file.

Using quark to conver the .map file but when its loading the map file, i keep getting that the texters are missing.

now i notice the map file has the textures in it as

ndf/gravel_fine_grey

whereas the file is
ndf/gravel_fine_grey.jpg

so we did change that over the in the file and we still get the same problems

Can someone shed some light on this please ?

thanks all !!

#1
07/14/2005 (7:01 am)
Sounds like you didn't import your wad file or individual textures.

In main window.
Toolboxes->Texture Browser

In the Texture Browser
Edit->Import Files

PS You should avoid editing the .map file manually if possible.
#2
07/14/2005 (5:25 pm)
Are you exporting to Valve220 format?
#3
07/19/2005 (7:36 am)
Hi guys
sorry for the delay in responding, claudio that worked just fine, just one error left now.

"1 broken poly, look for the 'broken poly' icon "
im not sure where to look, could you advise how i can fix this ?

And also this one ::

Quark needs the files "models.shader" from Torque and could not find it. any idea how i can fix this ?

I go to Options -> config and i see Torque there, but just the path for the map_diff program nothing else..



Mathew, im not sure at the moment what would be right to export too. im exporting into

Exporting 220Map/High Level Map format.

Could you advise what would be optimal for the engine ?

Also is there a url where i can find some reall simple map files to play around with, i cant seem to find them in the resources so far.
#4
07/21/2005 (6:21 am)
Just a bump..
any responses please people?