Game Development Community

Number of textures supported

by Dane McGreevy · in Torque Game Engine · 07/14/2005 (4:08 am) · 7 replies

Hi all,

I was just wondering if it's possible to increase the number of textures that TGE supports? In the resources section I've found how to use 16 textures, but I was wondering if 1024 could be supported? That way you could use one large photo to cover the surface of a terrain.

#1
07/14/2005 (4:34 am)
May I ask why you want to?
#2
07/14/2005 (4:48 am)
"number of textures" as in "number of TERRAIN textures?"

I don't think the code can handle such large amounts of textures. I can't remember when I fiddled around with it last time, but I'm sure it's not just a few statics to change, you will probably have to alter the blender too.
#3
07/14/2005 (5:05 am)
I"ve been wondering this as well. I'd like to get some 512x512 textures into the blender if possible.
#4
07/14/2005 (5:15 am)
He's talking about numbers, not the resolution AFAIK.
Changing the blender to support higher resolutions is a pain.
#5
07/14/2005 (5:30 am)
I'm sure the terrain already supports 512x512 textures...
#6
07/14/2005 (5:36 am)
It does not.
#7
07/14/2005 (5:37 am)
Okay... didn't know that