AIPlayer class...
by Ryan Ackley · in Torque Game Engine · 01/23/2002 (8:09 am) · 23 replies
I read in the changelog that the AIplayer class is working:
- kb: AIPlayer is now working. VC6 Workspace is updated, make targets updated
- kb: Default AIPlayer class in scripts, catches callbacks thrown from the AIPlayer code
Though i dont know the date as to when this became so... last i knew it wasnt working, so this is a good update for me... im thinking it was in the 1_1_1 update...
Any ideas on where to start with this... i messed around a little bit with aiconnection, but went about it all wrong and it didnt quite do what i wanted. Pat, you got any cool bots running around?
Ryan
- kb: AIPlayer is now working. VC6 Workspace is updated, make targets updated
- kb: Default AIPlayer class in scripts, catches callbacks thrown from the AIPlayer code
Though i dont know the date as to when this became so... last i knew it wasnt working, so this is a good update for me... im thinking it was in the 1_1_1 update...
Any ideas on where to start with this... i messed around a little bit with aiconnection, but went about it all wrong and it didnt quite do what i wanted. Pat, you got any cool bots running around?
Ryan
About the author
#22
Yeah, im interested in that tutorial. Any idea on target release date or whatnot?
ryan
02/07/2002 (2:45 pm)
the link was posted on collegehumor.com, a very popular site. thats where i got the link. Yeah, im interested in that tutorial. Any idea on target release date or whatnot?
ryan
#23
VehicleGroup for some reason I cannot get it working I have the AIObjectiveGroup instantiated and its fully functional but I need to get the VehicleGroup going so there is no need to hack the target id.. other than that I have it fairly clean and am ready to put it into an example it is very simple but .. I need to get this VehicleGroup thing working
02/07/2002 (5:34 pm)
umm ive been trying to instantiate a named group VehicleGroup for some reason I cannot get it working I have the AIObjectiveGroup instantiated and its fully functional but I need to get the VehicleGroup going so there is no need to hack the target id.. other than that I have it fairly clean and am ready to put it into an example it is very simple but .. I need to get this VehicleGroup thing working
Torque Owner Josh Albrecht
(Besides the fact that it is quite funny)
On a topic-related note, I would love to see that tutorial badguy... are you going to post it? Or should we email you and ask for it?