Game Development Community

Basic game documentation

by Michael Rogers · in Torque Game Engine · 07/11/2005 (8:11 pm) · 6 replies

I've just finished chapter 4 of Finney's book, where he discusses a lot of pretty fundamental concepts -- e.g., keymaps, GameConnections, and a lot of callback functions.

My question is, what official GG documentation covers the same territory? e.g., where can I find a definitive reference on all the scripting functions, explaining their function, signature, usage (when to call them, or if callback functions, when they are called), and, ideally, an example.

Thanks for pointing a newbie in the right direction,

Michael

#1
07/11/2005 (9:34 pm)
Finney's book is about as close to official docs as we have at the moment. Of course, when TDN goes up, that'll become the home of the official docs.
#2
07/12/2005 (12:19 am)
ETA on TDN pls?
#3
07/12/2005 (7:12 am)
What's TDN ?
#4
07/12/2005 (7:29 am)
Thanks for the reply, Ben. The sort of documentation that I'd like is similar to this: www.garagegames.com/docs/tge/engine/hierarchy.php, but covering scripting.

Since there does seem to be more C++ documentation ... is it practical/advantageous to work with C++ directly and forego the script language? Finney's book seems to be firmly ensconced in the scripting world, so I'd imagine the answer is no...

I'll second the question about when will TDN be available.

Michael
#5
07/12/2005 (7:30 am)
Torque Developer Network.
#6
07/15/2005 (10:37 pm)
You can use the source (C++) to figure out what scripting functions are available. Im sure every knows that, but thats what ive done in the passed. Forgive the lack of further information, Ive been working in my day job and haven't kept up for a couple of months.