Game Development Community

Issues on making a "simple" online fighting game with TGE

by Michael Layfield · in Torque Game Engine · 07/07/2005 (5:53 pm) · 3 replies

I'd like to ask experienced TGE owners what in your opinion are the issues of creating a simple online fighting game in TGE?

"Simple" meaning no complicated bodypart-specific collision detection. Technically its a 2D-style side-scroller multiplayer game wherein you fight each other, just like Nintendo's Super Smash Brothers except its online. So there's no detection for upper, mid, and lower attacks/hits.

I know there are numerous threads on making fighting games in TGE but those fighting games are the complicated types. The ones with multiple bodypart-specific collision detection like Tekken and DOA.

#1
07/07/2005 (6:00 pm)
You must not of gotten into Super Smash Brothers, because it WAS NOT a simple fighter. There was upper, middle, and lower attacks, grabs, special abilities, and all kinds of power-ups.

Just my two cents....
#2
07/07/2005 (6:27 pm)
Oh sorry bout that. Being a long-time tekken player, I saw SSB as a "simple" fighter.

So let's not use Super Smash Brothers as an example. Let's say it was just a beat 'em up game like Final Fight except on a 2D plane. And yes the characters have special abilities. The game closest to this description is One Piece Grand Battle for the PS1 and PS2.
#3
07/07/2005 (8:06 pm)
@Josh

I just went to my friend's house and tried SSB and it DOESN't have high or low attacks. All hits are treated the same way. And as proof, there is only one block (no mid block or crouching block) and it blocks all attacks. So there's no block for low attacks or high attacks, its just plain block. Just a little correction.