Game Development Community

Falling over

by Barry Gallagher · in Artist Corner · 07/06/2005 (1:28 pm) · 1 replies

Simple question methinks...

i am animating a character..
i want to do death animations, i.e the character falls over....
does it matter that the bounds moves with the character on the z axis?
or should i turn it of inherit z...?

#1
07/06/2005 (1:53 pm)
Turning off a Z inherit on an animation like this is probably a good idea if you have the bounds linked to the bip01 node, that is unless you want your characters dead body to be floating above the ground... then that would be spooky oooooh :)

Logan