LightWave have " Pivot point"??
by King · in Artist Corner · 07/06/2005 (4:05 am) · 3 replies
My character is face to camera. I want it to face away camera.
Somebody tell me to use Pivot point, but it have in 3DMAX, and then have it in LightWave??
Somebody tell me to use Pivot point, but it have in 3DMAX, and then have it in LightWave??
#2
View>Pivot
let me elaborate just in case
Click the View Tab, then look for the Pivot button on left. that will allow you to move your pivot in relation to that particular object layer, can be used with parenting for non boned animation of mechanical joints, but i still recommend IK for any animation job, not to mention ragdoll.
01/28/2006 (2:42 pm)
Lightwave pivot points in 8.5:View>Pivot
let me elaborate just in case
Click the View Tab, then look for the Pivot button on left. that will allow you to move your pivot in relation to that particular object layer, can be used with parenting for non boned animation of mechanical joints, but i still recommend IK for any animation job, not to mention ragdoll.
#3
01/28/2006 (2:44 pm)
Also, my post is sort of irrelevant (and old) because what he said is correct anyway, you just needed to rotate the thing.
Torque Owner Manuel Ruiz dupont
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In LW your character must be oriented in Z+ (use the rotate tool on Y axis to 180