How to put a texture on a ms3d model properly
by Samuel Lopez De Victoria · in Torque Game Engine · 07/04/2005 (3:38 pm) · 2 replies
I made my texture after doing my UV map and drawing the texture over the UV mapped bitmap file for my hero model. The thing is the book never states how to take it into a Ms3d file (unless I skipped something)... i did all my animations without the texture, but now want to add it to finalize the model... help!
#2
so if I did all my animation already, just redo my UV map, do the texture, impliment it (put it on the model in other words), and save it in ms3d format it should work ok?
thanks though I hate to remap the whole texture, but this is great...
one last question: is it possible to have multiple alpha channels? or just one? (I have no idea why I would want more than one... but I was just wondering...)
07/05/2005 (1:51 pm)
It helps a little...so if I did all my animation already, just redo my UV map, do the texture, impliment it (put it on the model in other words), and save it in ms3d format it should work ok?
thanks though I hate to remap the whole texture, but this is great...
one last question: is it possible to have multiple alpha channels? or just one? (I have no idea why I would want more than one... but I was just wondering...)
Torque 3D Owner Camel Taylor
1. after using UV mapper I went ahead and saved the model again in .obj
2. then I imported it back to Milkshape from the recently saved obj file
3. then I went ahead and saved the model in ms3d format.
4. finally I made sure I selected the entire model before placing the the texture map on it
and everything went in is place just fine.
hope this helps some.